Crash's Recent Activity

  1. Crash replied to the thread Why does splash damage go through the grate on 2Fort?.

    The blockbullet should work. How thick did you make it?

    Feb 19, 2018 at 8:20 AM
  2. Crash replied to the thread What do you like the most on making a Map?.

    Finishing up and releasing big epic projects that I collaborated with a bunch of cool talented people on. Also clipping.

    Feb 17, 2018 at 7:16 PM
  3. Crash rated ProfHappycat's post Agree in the thread Why do you love steam convos?.

    [IMG]

    Feb 16, 2018 at 11:59 PM
  4. Crash rated BigfootBeto's post Funny in the thread Why do you love steam convos?.

    Reverse pick up lines with tf2maps dot net [ATTACH]

    Discord_2018-02-16_21-48-26.jpg Feb 16, 2018 at 10:58 PM
  5. Crash rated G.bo's post Agree in the thread UEAKCrash's 2018 April Fool's Day Mini-Contest!.

    It was going to be pretty much the entire gimmick, and based on how you worded your question, I'd say that means I should probably go...

    Feb 16, 2018 at 10:19 PM
  6. Crash replied to the thread UEAKCrash's 2018 April Fool's Day Mini-Contest!.

    Depends on how much of the prefab your map is. Is it a small part, or the entire gimmick?

    Feb 16, 2018 at 6:55 AM
  7. Crash thanked The Jill's post in the thread "Out of Memory or address space" error when building cubemaps.

    As far as I can tell that command no longer works in TF2. A lot of convars and command-line flags are meant for development use....

    Feb 15, 2018 at 5:24 PM
  8. Crash rated Werewolf's post Agree in the thread "Out of Memory or address space" error when building cubemaps.

    I'll try rebuilding them, see what that does. That has well been established as an ignoreable error message.

    Feb 14, 2018 at 4:34 PM
  9. Crash replied to the thread My prop_details don't show when i compile my map.

    Probably because it's easy to miss that they are using prop stairs and not brushwork stairs. I didn't realize it at first either.

    Feb 13, 2018 at 10:43 AM
  10. Crash rated Another Bad Pun's post Agree in the thread My prop_details don't show when i compile my map.

    Props, or any entity for that matter, won't cut vvis. Only World Brushes will make cuts. (There might be an obscure exception, but I've...

    Feb 13, 2018 at 10:41 AM
  11. Crash rated Da Spud Lord's post Agree in the thread CTF April Fools: Deepfall.

    You can post a map in whatever stage you want, even fullbright. It's highly not recommended to post fullbright maps, but nobody will...

    Feb 13, 2018 at 9:30 AM
  12. Crash rated iiboharz's post Agree in the thread My prop_details don't show when i compile my map.

    Don't use prop_detail, as Crash said earlier it's used by the engine to place tufts of grass etc on terrain. Use prop_static. And yes,...

    Feb 12, 2018
  13. Crash rated arthurgps2's post Respectfully Disagree in the thread My prop_details don't show when i compile my map.

    Crash, I'm actually using prop_details for the stairs as you can see in the image. Then i added an invisible ramp on the stairs to avoid...

    Feb 12, 2018
  14. Crash rated Freyja's post Agree in the thread My prop_details don't show when i compile my map.

    Your stairs should be func_detail not prop_detail

    Feb 12, 2018