Crash's Recent Activity

  1. Crash replied to the thread WiP in WiP, post your screenshots!.

    Spooks [IMG] [IMG] [IMG] [IMG]

    Sep 19, 2017 at 6:05 PM
  2. Crash replied to the thread Post your desktop.

    Good time to clean up my desktop. Wallpapers change every half hour between about 1k different ones I have, this is what was up at the...

    Sep 19, 2017 at 9:48 AM
  3. Crash replied to the thread WiP in WiP, post your screenshots!.

    The intersecting metal beams look weird too. I usually try to just make my geometry match the models rather than the other way around....

    Sep 18, 2017 at 3:04 PM
  4. Crash replied to the thread How to use Monoculus's vortex in your map..

    Bump for those doing Halloween-y stuff and could use this.

    Sep 18, 2017 at 2:07 PM
  5. Crash replied to the thread WiP in WiP, post your screenshots!.

    Slowly getting things to look how I want them to. Skycards are the next big step. [IMG]

    Sep 18, 2017 at 12:44 AM
  6. Crash replied to the thread CP Wombo Combo.

    It's an alpha 1 map, do visuals really matter at this point?

    Sep 17, 2017 at 10:09 PM
  7. Crash replied to the thread Compiler freezes on PortalFlow 0...1.

    Are you aware of func_detail and how to use it? That can make or break a compile alone.

    Sep 17, 2017 at 10:31 AM
  8. Crash replied to the thread Mappers Vs Machines: The Results.

    Oh boy let's just get right on top of organizing the next contest. That sounds like a great time!

    Sep 17, 2017 at 8:17 AM
  9. Crash replied to the thread Map Crashing for Unknown Reason.

    using report_entities or cl_showents as ics suggested earlier in the thread.

    Sep 16, 2017 at 12:08 AM
  10. Crash replied to the thread Cubemap related crashing?.

    Mine was also with CompilePal. Worth noting.

    Sep 16, 2017 at 12:07 AM
  11. Crash replied to the thread Map Crashing for Unknown Reason.

    That entdata number doesn't mean much. It can be indicative of a problem, but really you need to check in game to be sure.

    Sep 15, 2017 at 10:33 PM
  12. Crash posted a new thread.

    Cubemap related crashing?

    Just wanted a quick poll of anyone mapping lately. When you build HDR cubemaps, does the game freeze up/ crash? Seems to be AFTER...

    Forum: Mapping Questions & Discussion

    Sep 15, 2017 at 6:04 PM
  13. Crash rated Muddy's post Agree in the thread CP Spookeyridge.

    [MEDIA] View: https://www.youtube.com/watch?v=rE3bc8rCy6Q

    Sep 15, 2017 at 4:01 PM
  14. Crash replied to the thread CP Spookeyridge.

    http://crash.tf/Screengrabs/2017-09-14_09-02-12.webm http://crash.tf/Screengrabs/2017-09-14_09-01-28.webm

    Sep 15, 2017 at 3:27 PM
  15. Crash replied to the thread CP Spookeyridge.

    I don't think I ever played that map, and if I did I never saw any mechanic like the one I described. Sorry if it seems like I'm...

    Sep 15, 2017 at 3:27 PM