Crash's Recent Activity

  1. Crash rated Idolon's post Funny in the thread Why do you love steam convos?.

    [7:22 PM] void: hey gamers? [7:22 PM] void: got a question [7:22 PM] void: why is landfall named that [7:22 PM] void: the map [7:23 PM]...

    Nov 23, 2017 at 8:23 AM
  2. Crash replied to the thread PL Shoreleave.

    Coming Christmas 2017. [IMG] [IMG] [IMG] [IMG]

    Nov 22, 2017 at 8:36 PM
  3. Crash replied to the thread Help with making trains louder.

    Depending on how you are doing it, you can probably just double up the ambient generic and have it play on top of itself to get more...

    Nov 22, 2017 at 4:40 PM
  4. Crash rated henke37's post Respectfully Disagree in the thread Help with making trains louder.

    And there's your problem. A soundscript basically defines some additional data for the sound, such as the mixer channel and the...

    Nov 22, 2017 at 4:22 PM
  5. Crash rated EArkham's post Agree in the thread WiP in WiP, post your screenshots!.

    It's a mapping program called Hammer, you ninny.

    Nov 21, 2017 at 11:07 PM
  6. Crash replied to the thread WiP in WiP, post your screenshots!.

    What's this? [IMG] [IMG]

    Nov 21, 2017 at 10:49 PM
  7. Crash rated Freyja's post Funny in the thread Post a pic of yourself!.

    Your profile says you're 22. That's not a lie, is it?

    Nov 20, 2017 at 11:09 AM
  8. Crash rated mat_phong 0's post Respectfully Disagree in the thread Skybox sky_frankenstorm.

    sshots please or no mr click 4 u xdddddd end me

    Nov 20, 2017 at 11:08 AM
  9. Crash rated BigfootBeto's post Agree in the thread Frontline Asset Lighting Problem.

    Use a different lighting origin or compile with StaticPropPolys and StaticPropLighting. The simplest solution is to enable those...

    Nov 18, 2017
  10. Crash rated Lampenpam's post Agree in the thread Frontline Asset Lighting Problem.

    Read through this: http://www.nodraw.net/2010/12/lighting-compile-options/ It's worth it, and not enough beginner know about this~ It...

    Nov 18, 2017