Crash
Last Activity:
Sep 25, 2017 at 5:43 PM
Joined:
Mar 1, 2010
Messages:
2,959
Downloads:
21
Positive ratings received:
4,246

Post Ratings

Received: Given:
Thanks 2,747 1,572
Like 593 183
Agree 632 283
Funny 227 54
Respectfully Disagree 9 41

Awarded Medals 2

Gender:
Male
Birthday:
May 3, 1987 (Age: 30)
Home Page:
Occupation:
Nerd

Crash

func_nerd, Male, 30

aa

I have a discord now https://discord.gg/WXTTyUj Feb 16, 2017

Crash was last seen:
Sep 25, 2017 at 5:43 PM
    1. BlazingDiancie
      BlazingDiancie
      Crash, do you want to collab for an MvM Map for the 72hr Winter Jam? I know you're an awesome mapper and I love making MvM Missions so I was thinking we could work together on this. Oh and BTW, I do know a little bit about mapping since I had a poke around in Hammer of the official MvM Maps and I know how the logic works but I'm still trying to get my head around Mannhattan. :3
      1. SC PL
        SC PL
        Collab? Well I can collab with you, but first I'll wait for Crash answer
        Jan 6, 2016
      2. BlazingDiancie
        BlazingDiancie
        He said he already had a collab, so we're out of luck...
        Jan 6, 2016
      3. SC PL
        SC PL
        OK, maybe we can do together map, but I'm doing map in 16 January, not 30.
        Jan 6, 2016
    2. BuyALifeTF2
      BuyALifeTF2
      Hello Crash, I was wondering if we could privately talk.
    3. SC PL
      SC PL
      I see you changed profile picture
    4. TheFestiveMedic
      TheFestiveMedic
      Hey sorry to interrupt but in koth_trainsawlaser how did you get the trains to spin, did you use momentary_rot_button, and if you did/didn't tell me how you set it up (just the parenting and everything) because honestly man, you look this stuff up and it only gives you the basics of them or its something different
      1. Crash
        Crash
        Dec 23, 2015
        TheFestiveMedic thanked this.
      2. zahndah
        zahndah
        With parenting you would just give the rot_button a name then on the train set the parent to that name. Then when the rot_button spins the train will also spin - but make sure to have the train's origin be in line (vertically) with the rot_button. (and ofcourse make sure the train is a prop dynamic)
        Dec 23, 2015
        TheFestiveMedic thanked this.
      3. TheFestiveMedic
        TheFestiveMedic
        Thx i remember i looked at that really late at night and was for some reason really confused
        Dec 29, 2015
    5. KaidemonLP
      KaidemonLP
      I just wana make a sugestion. It woud be awesome to make a map with a machanic where you need to hold a control point for a while and the opposit team can still capture it. When the attacking team holds the point for 1 min the point is locket and the next point is unlocked. Just a sugjestion.
      1. ics thanked this.
      2. Davekillerish
        Davekillerish
        Sounds like your already making the map, cutos.
        Nov 30, 2015
    6. Malachite Man
      Malachite Man
      hey crash i have a little question how to enity teleport's work i would love to know
      1. killohurtz
        killohurtz
        Nov 20, 2015
        JMaxchill and Malachite Man thanked this.
    7. WAlpha1
      WAlpha1
      Hello! I'm new to map making, by that I mean that I have not made a single map. However, I have great plans for the future of mapmaking, and possibly for Team Fortress. I specifically have one idea, but I'm not sure if it's even possible. It is a map that consists of multiple phases, each with their own diffrent game mode. Is there a way I can make this happen? And if so, how? I need all the help I can get! Thanks!
      1. Crash
        Crash
        The HUD has a difficult time with switching between gamemodes. Often it's not possible at all.

        My recommendation is scale back your ideas and start off smaller. Make a simple gamemode for your first few maps. Maybe start with koth. Learn to crawl before you try to sprint a marathon.
        Nov 18, 2015
    8. TPC
      TPC
      Hey Crash I wanted to add skeletons in my map but they just stand there and don't attack me when they spawn any advice on the subject
      1. Crash
        Crash
        you have to generate a nav mesh so the bots know how to move on your map. You can do so by entering in 'sv_cheats 1' into the console followed by 'nav_generate'

        It'll do it's thing and then restart your map, and bots will now work. A .nav file will have been generated in the same folder as your map that will need to get packed along with it if you publish it.
        Nov 16, 2015
        BuyALifeTF2 and TPC thanked this.
      2. TPC
        TPC
        thanks crash I got into maping because of you just a another thank you
        Nov 16, 2015
    9. Malachite Man
      Malachite Man
      also how do add water??? i downloaded the swamp content pack but i really need water for the boats i also love your map and most of them have a refence to trainsawlaser
      1. SC PL
        SC PL
        How to add water?
        Easy, create nodraw and add on top of it water texture (Better do it instead add water texture only). Later add on that water entity called evn_cubemap. Later add somewhere water_lod_control.
        Oct 17, 2015
        Malachite Man thanked this.
    10. Malachite Man
      Malachite Man
      i have a question i have watched all of your tutrioal videos but i really want to know about custom assiest my map is half way though and it is probley going to be seen in chapter 3 but am trying every thing to the my special feature could you tell me how???
    11. SC PL
    12. SpenceKP
      SpenceKP
      Love your work, and your tutorial videos were SUPER helpful for getting me started, I hope you keep up the series.
    13. Werewolf
    14. The Blue Slime 12
      The Blue Slime 12
      Hey, i have a challenge for you.................................................................. make a TC_ map :^)
      1. Crash
        Crash
        Nevaaaar
        Oct 6, 2015
    15. Crash
      Crash
      Valve Time.
      1. BuyALifeTF2, Davekillerish and SC PL thanked this.
    16. Davekillerish
      Davekillerish
      Needs...... More...... Tutorials...... Must.... Have... Tutorials... WHEN CRASH WHEN!
    17. Lovres
      Lovres
      Hey do you mind changing my Username here to: Lovres
      Purely because it would be nice if it matched my steam username :S
    18. ethosaur
      ethosaur
      Hey, I was curious if you would be able to share the models from probed/other alien themed maps so I could make a alien themed map myself.
      Thanks.
      1. Crash
        Crash
        They aren't my assets to share, but I will look into getting them once things settle down.
        Sep 18, 2015
        ethosaur thanked this.
    19. Crash
      Crash
      Beep boop
      1. BuyALifeTF2 and SC PL thanked this.
    20. =<matt>=
      =<matt>=
      Always fun to see you stream and in-game :D
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  • About

    Gender:
    Male
    Birthday:
    May 3, 1987 (Age: 30)
    Home Page:
    http://crash.tf
    Occupation:
    Nerd
    I like to maek map
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