Recent content by Construction Zombie

  1. Construction Zombie

    Dusk till Dawn - Detailing Contest 2019.

    there's a chance some people missed this, I'll post it here for posterity https://www.twitch.tv/videos/454198293
  2. Construction Zombie

    Dusk till Dawn - Detailing Contest 2019 ***Upload Thread***

    Wooded lumbermill with nearby riverway. The map with the crazy light shafts.
  3. Construction Zombie

    High & Low - Detailing Mini-Contest 2018

    Please please please, could we dictate a single config pack used for judging all the maps? I'm willing to bet there were a fair few amount of judges last detailing contest that didn't have essential things for making a map as pretty as possible such as decals, HDR, or mat_phong. This kinda thing...
  4. Construction Zombie

    PL plt_bayoudome

    And to think I was doing this for some sort of contest or something, oh well payload mechanics explained through signs Fixed sightline and hold just after 1st checkpoint setup timer reduced by 15 seconds miscellaneous fixes involving the cart and cart relations side-sliding doors added to red...
  5. Construction Zombie

    plt_bayoudome - a3 update

    And to think I was doing this for some sort of contest or something, oh well payload mechanics explained through signs Fixed sightline and hold just after 1st checkpoint setup timer reduced by 15 seconds miscellaneous fixes involving the cart and cart relations side-sliding doors added to red...
  6. Construction Zombie

    PL plt_bayoudome

    logic fixes Read the rest of this update entry...
  7. Construction Zombie

    plt_bayoudome - a2a hotfix

    logic fixes
  8. Construction Zombie

    PL plt_bayoudome

    Notes are considered from attacker perspective unless specified. the first area received a displacement facelift, grassy bits and all. the right flank has been closed in a bit. the first checkpoint changes defender respawn time to 3 seconds (previously 9) to put everyone inside the 2nd area a...
  9. Construction Zombie

    plt_bayoudome - a2 stuff

    Notes are considered from attacker perspective unless specified. the first area received a displacement facelift, grassy bits and all. the right flank has been closed in a bit. the first checkpoint changes defender respawn time to 3 seconds (previously 9) to put everyone inside the 2nd area a...
  10. Construction Zombie

    PL plt_bayoudome

    plt_bayoudome - A tap-to-go payload based inside a biodome in space this isn't your grandpa's bomb cart, it's the bomb cart from asg_alligator: https://tf2maps.net/threads/space-cart.32860/ this payload doesn't use normal rules, it uses the rules from FatherBrandon's tap-to-push mechanics...
  11. Construction Zombie

    plt_bayoudome a3

    this isn't your grandpa's bomb cart, it's the bomb cart from asg_alligator: https://tf2maps.net/threads/space-cart.32860/ this payload doesn't use normal rules, it uses the rules from FatherBrandon's tap-to-push mechanics: https://tf2maps.net/threads/pl_taplines-tap-to-push-mechanics.35414/
  12. Construction Zombie

    :)

    :)
  13. Construction Zombie

    Team Deathmatch Gamemode

    This version includes the alternate control point by killohurtz and vycter. Read the rest of this update entry...
  14. Construction Zombie

    Team Deathmatch Gamemode - v3 update

    This version includes the alternate control point by killohurtz and vycter.
  15. Construction Zombie

    Team Deathmatch Gamemode

    Hello yes update With this update you no longer need to enclose your entire map in the trigger_multiple. Instead you need to have the trigger_brush entity inside your map, along with some small filter tweaks. If you would prefer to not take all of your entities out and replace them, then you...