Recent content by ConradBenderfry

  1. ConradBenderfry

    PL pl_hydropower

    Looks sweet. I especially like the interior
  2. ConradBenderfry

    Callisto - Visual Update

    Not much of gameplay changes. However, decided to add a skybox to the central area. It looks way better now. I also plan to make a custom skybox texture for it, but that one ain't coming soon.
  3. ConradBenderfry

    KotH Callisto

    Not much of gameplay changes. However, decided to add a skybox to the central area. It looks way better now. I also plan to make a custom skybox texture for it, but that one ain't coming soon. Read the rest of this update entry...
  4. ConradBenderfry

    The Ultimate Wanker

    The Ultimate Wanker
  5. ConradBenderfry

    I have an Idea, curious to see if it would be possible?

    If you're going with "little littl' maaan" approach, I'd recommend stick with "giant room" map. Forts made from pencils, notebooks, or you could create sandbox with sand castles or something like that. You kind of inspired me to make something like that too
  6. ConradBenderfry

    KotH Callisto

    Hopefully, the corridor sections will have similar style. rd_asteroid so far has given me a lot of good props and textures to work with in here, wish it was finished though >.<
  7. ConradBenderfry

    KotH Callisto

    Now that you mentioned it, it does look similar to Portal, probably the clean tile textures give off that vibe
  8. ConradBenderfry

    Callisto A13

    Hello everyone, A KotH map, that takes place near the Jupiter, on its moon Callisto. The map was once known as KotH_mountainruins, so it retains almost identical layout. Alpha version 12 introduces major central area changes. Less props that are based on brush work. Changed textures, skybox...
  9. ConradBenderfry

    KotH Callisto

    Callisto - King of the Hill goodness in space Hello everyone, A KotH map, that takes place near the Jupiter, on its moon Callisto. The map was once known as KotH_mountainruins, so it retains almost identical layout. Alpha version 12 introduces major central area changes. Less props that are...
  10. ConradBenderfry

    KotH infecund

    Scrapped... Well, god damn
  11. ConradBenderfry

    KotH infecund

    Oh, man, those angled buildings makes me dozy. Might be a major pain in the ass to work with those. Looking really good though.
  12. ConradBenderfry

    Request for thread deletion

    Yes, that would be better than just outright deleting it. Thanks!
  13. ConradBenderfry

    Request for thread deletion

    Don't know where else to put it, but I'd like to delete my current thread "cp_mountainruins" that I posted in Map Workshop (it seems that I don't have a function to delete my own threads, for some reason). I'd like to re-post it as "koth_mountainruins" and I don't want to post another thread on...
  14. ConradBenderfry

    Blend Texture Artifacts

    Alright. So it seems that loading updated map on already running TF2 causes visual artifacts. After I restarted TF2, artifacts were no longer present
  15. ConradBenderfry

    Blend Texture Artifacts

    Wait, nope... No it wasn't. Seems like tyler, you may have been right on this one. But the artifacts appear even when I change the textures. It has something to do with TF2 not loading properly