Recent content by ChuckSpurgeon

  1. ChuckSpurgeon

    Mann Food_a3 - PL Mann Food: version A3

    After some very extensive and helpful feedback, here's A3. Pushed back back Red spawns, making it take longer for defenders to get to the point. Red's initial spawn now dumps out further away from cp B and sentries should be more easily assaulted. Red's C spawn is now split up into two rooms...
  2. ChuckSpurgeon

    PL Mann Food_a3

    After some very extensive and helpful feedback, here's A3. Pushed back back Red spawns, making it take longer for defenders to get to the point. Red's initial spawn now dumps out further away from cp B and sentries should be more easily assaulted. Red's C spawn is now split up into two rooms...
  3. ChuckSpurgeon

    CP Bapkins

    Pretty map, especially for an alpha!
  4. ChuckSpurgeon

    KotH Spawncamp

    I have a terrible feeling in my stomach that my map inspired you... o_O
  5. ChuckSpurgeon

    PL Mann Food_a3

    Thank you so much, Egan! Really constructive feedback--I'll put it to use. Wasn't sure how early in Alpha phase most mappers start messing with lighting and displacements--that whole first area actually doesn't have any displacements. :) I just placed the floor as dirt to imply what it would be...
  6. ChuckSpurgeon

    Need help on how to make areas where engis can't build

    O_o ...seriously needed to know that. Now, to go delete all the unnecessary nobuilds in all my spawns...
  7. ChuckSpurgeon

    US Gameday - Sunday July 17th

    Map name: pl_mann_food_a2 Author: ChuckSpurgeon Download: http://tf2maps.net/downloads/mann-food_a2.1692/download?version=3582 Thread: http://tf2maps.net/threads/mann-food_a2.28494/
  8. ChuckSpurgeon

    EU Gameday - Saturday 9th of July

    Map Name: pl_mannfood_a2 Author: Chuck Spurgeon Thread: http://tf2maps.net/threads/mann-food_a2.28494/ Download: http://tf2maps.net/downloads/mann-food_a2.1692/download?version=3582 Notes: fixes to initial red spawn; added forward blu spawn after capping B; modified final capture area; hope it...
  9. ChuckSpurgeon

    Mann Food_a3 - Mann Foord A2

    Change log: Minor over-scaling complaints in A1--"smallened" much of the map, including a long, confusing first area route, Blu's initial spawn, and other areas. Fixed Red's initial spawn and made routes more clear. Added more signage to make the map more sensible. Deleted several doors which...
  10. ChuckSpurgeon

    PL Mann Food_a3

    Change log: Minor over-scaling complaints in A1--"smallened" much of the map, including a long, confusing first area route, Blu's initial spawn, and other areas. Fixed Red's initial spawn and made routes more clear. Added more signage to make the map more sensible. Deleted several doors which...
  11. ChuckSpurgeon

    PL Mann Food_a3

    Finally got to watch the demo of this testing. Thank you for the feedback! Sheesh--I really screwed up the Red spawns! Red should be spawning further forward, closer to cp-A, not back on top of cp-B. I'll definitely pull Blu into a forward spawn after cp-B is captured. Am working on a different...
  12. ChuckSpurgeon

    Stairs library

    This is SO excellent. Thank you--I've actually made my own small library of stairs I've gotten tired of making fresh over and over.
  13. ChuckSpurgeon

    Guide for What to do With Gameplay Feedback?

    Ah! Thanks! That will be helpful. :) As to the coordinates...I ain't afraid of a little hard work. That's what I'll do!
  14. ChuckSpurgeon

    Guide for What to do With Gameplay Feedback?

    Hey, all--I was completely surprised that my first payload map, pl_mannfood_a1 got played last night. I've never received feedback and would like to take it seriously and give this map a try at real life. :) I'd like to know if there's a guide here on how mappers (especially new ones like me)...
  15. ChuckSpurgeon

    PL Mann Food_a3

    Wow! That's amazing! Thank you for all the feedback--I'll be looking to make changes right away! First attempt at a payload and first time having someone play my map. I think the only thing that concerns me would be the "overscaled" review. If anyone else plays this map, I'd like to know if...