Recent content by Chro

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    New CP style, Multiple point CP. (cp_wickedx)

    I didn't see the rule about posting screen shots so im guessing most of you didn't fully know that the link there is a link to bananafps which has my summary and screenshots.
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    New CP style, Multiple point CP. (cp_wickedx)

    WickedX (Link to banana fps with screenshots and such) This is a remake of an old weapons factory/weapons factory arena ctf map turned into a CP. The twist on the map is that you have to be on multiple points in the same room to capture the point. 2 points for points 2/4 and 3 points for 1/5...
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    Couple water glitches

    Yea, i have cubemaps on all my water textures. I am using a cheap water but i think its out of view at the top of the waterfall, ill remove that and see what happenes. Also there is a light near it, it may not be that screenshot because of the sun, but on the other side it does the same thing...
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    Couple water glitches

    I've nearly finished my new map wickedX, but i have a couple water glitches before completely finishing it and i can't figure them out. The midfield water is fine, as is the most water in the map aside from these couple knee-high streams of water. Glitch 1 The water here is see through in the...
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    Logic problems

    yea, i just switched over to logic_case and alot of the funky problems i had are gone. Seems to work well now. I'll post the map once i finish it, i have a feeling the new idea of cp i have will take a while to balance. Some of you will probably figure out what im doing with this.
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    Logic problems

    oh jesus, if i could script in this game id make some pretty cool maps. Half the problem with making maps is doing it in such round about ways. But im pretty sure i figured it out, hard to test being on two spots with a bot efficiently but it seems to work with him. I'll read up on logic...
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    Logic problems

    Theres no ontrue or onfalse on logic compare. I get onequalto, ongreaterthan, onlessthan, onnotequalto. If theres another way to do a simple 'if then' statement im all for it.
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    Logic problems

    I'm trying to put some logic into my map and its not going so well. I have a math_counter that just counts up to 2 based on being in different parts of the map. For 0 and 2 i can just use onmax and onmin to fire out commands but when it is at 1 i have problems. So my round about solution is...
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    Ivisible leak of uber failure...

    VelvetFistIronGlove wrote this in a thread today where i had the near same problem Some brush entities, like func_door, trigger_multiple, func_door_rotating have an "origin" setting, which is a point in the map. For func_door_rotating, this is the point which the door rotates about, but as far...
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    Leak in the middle of no where.

    well another half-ass solution for the elevators. It's almost as if the map lost track of the func_tracktrain so i remade the elevators, the thing is that they get rotated 90 degrees so i just make them already rotated 90 degrees and it makes them fine.... thank god im done with this map...
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    Leak in the middle of no where.

    I did a really really half-ass solution, it was above my skybox by about ~50 units so i just made the skybox 100 units thick and that solved the leak problem. Id still like to know what the hell happened because i really didnt fix anything. Elevators still don't show up though. I'll get the...
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    Leak in the middle of no where.

    This all happened when i changed something with one of the doors in my map, at least thats the only thing that i can remember that changed before this leak happened. But the leak happenes outside my map, and its a red line going from nothing to nothing. The other odd thing is that my...
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    ctf_0fear_beta2

    ctf_0fear_beta2 This is a remake of the weapons factory map 0fear. I tried to make it just like the 0fear from WF but too many people complained about the low skybox when on balcony so i figured out a way to have the best of both worlds. As you can see it's still in beta so any input...
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    Changing Intel in map

    There are instructions, but it says this will replace the current intel used in tf2. It will only do it on client side, then i looked at the item_flag in hammer and theres no ability to change the model used unless i completely changed the model but that would only do it for me and not the...
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    Changing Intel in map

    on a map that i've created. I have no idea how to embed it into the map.