Recent content by Butter

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    tf2maps.net control point signs, blue

    Can I ask you how you made these nifty things? :thumbup:
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    Payload: Double capturing

    This is odd if you ask me. The thing works (safe for the dispenser area, which doesn't move with the cart and I dont know why!). but when I capture CP_1 it immediately captures CP_2 aswell. It's odd, since the parameter should change the to-be-next-captured CP to CP2, not cap it as CP1 is...
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    [INFO] Playload entity setup.

    I hate this part of the tutorial from valve: 'The end point is set up in exactly the same way as a mid point, the only difference is what you want to do with it. * The main difference is you will need to disable the Bomb_CapArea and anything else appropriate to your map, you can use the...
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    [INFO] Playload entity setup.

    The SetNumTRainCappers doesn't excist in the default command list does it ? :s I dont have it anyway.. Can someone upload a working prefab or example map (simple) with a working payload? Can't get mine to work at all.
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    Weird ingame error

    I'll uploaded the VMF for you. I dont mind, it's a map I'm making for the fun of it for some friends. Did have alot of fun making it though, so I rather like to finish it. http://www.stayright.nl/mapsrc.rar
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    Weird ingame error

    Nope.. just 7/8 mins.
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    Weird ingame error

    Just normal brushes really.
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    Weird ingame error

    Mm no areaportals. Uhm, Im using prop_static's and overlays. (Not sure which one you meant)
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    Weird ingame error

    Anyone? This is quite messing my map up when I'm pretty near finishing it.
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    Weird ingame error

    Mnah, no model texture (its not the brightness flickering) or leaks (I didn't place it anywhere near the boundries of the skybox). It's really that invisible/visible thing. The invisible parts are not stationary, other textures switch between invis/vis when you move around. This is how it...
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    Weird ingame error

    Hello, when I compile my map and play the textures flicker between visible and invisible when I walk around. I don't know why really, I thought it was too much brushes or props in a certain area at first. But when I deleted some (more than there were BEFORE this happend) it still kept happening...
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    Cliff displacement - black checkers on alpha

    Ah like that. So the cubemaps provide the reflections for the designated area? That's pretty odd and a uncomfortable way of working :) Thanks for the solution though :)
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    Cliff displacement - black checkers on alpha

    Hey guys. Im having the same problem. But with my control points. They show up purple/black checkered ingame. Very odd. Any solution for this?