Recent content by BurninWater

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    Needing a little bit of help locating a texture

    Or rather a particle from the episode2 engine it are these particles: particle/smokesprites_000X i went thru all the gcf files but had no luck finding it and well, jailbreak doesnt list it yet because its still on epi1 :(, anyways i was hoping someone could point me into the direction of...
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    Announcing Jailbreak mod/map

    so uhh who are you exactly? since the modname/idea was already brought to source here: http://www.jailbreaksource.com/ and i dont see you registred there
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    [Optimizing] Need some help

    if the brushes are alligned just use a few nodraw blocks and box it in, same as valve does and it works just fine whitout causing (to much) problems for vvis as for the displacements they just need to be sealed on the side where you are looking into it no point sealing the other stuff because...
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    [WIP] Ctf_Cruise

    i know it can be done by making the textures scroll giving the graphical illusion the boat is moving, i think the command for in the vmt was texturescrollrate X.X but not 100% sure
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    Help with Lighting

    that is it the values i meant but couldnt find because i wasnt at home :)
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    easy question time

    and make sure the respawnvisualizer doesnt look like this: | normal wall .| respawn visualizer people can stand on it than (as i noticed very very early) instead make it look like this: | normal wall | respawn visualizer
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    Help with Lighting

    i dont suppose ya just mean this: dont add lights, this will put it at fullbright, if ya dont i suppose it could be done by adding alot of lights set at the right intensity and distnace from eachother but not adding lights all together is the fastest (and easiest) way to do what ya want
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    I need help. Fixing Something.

    how to do this when you or someone else dont know - compile map - Create server and run ur map - open the console and type: buildcubemaps ,this will set the system to a frenzy of screenshots and takes a while depending on the size of ur map - create server and run ur map - open the...
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    why are my overlays either black or dont show up?

    another cause might be that overlays go over partial brushes (cut in half horizontically/verticaly) or sometimes because they are overlapping
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    Extremely long compile times

    jackpot :), the box is to blame, most likely, and its easily solved just put tools/toolskybox texture on it should fix the compile time together with func_detailing if ya didnt do that already
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    New File Added: DM_infinity_Build_9

    DM_infinity_version 1 has been updated! edit: build9 had a few small bugs that should've been fixed with this build :)
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    Custom Skybox

    yeah its very possibe but its hard
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    New File Added: DM_infinity_Build_9

    DM_infinity_Build_9 has been updated!
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    New File Added: DM_infinity_Build_9

    Downloads: A new file has been added by BurninWater: DM_infinity_Build_9 This build contains alot of fixes and quite a bit of detailing i did since build4, and i hope this will be the last release for a while unless someone finds a ground breaking bug - special thanks to the people who...
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    [REQUEST] Full Lighting Tutorial

    most of the light stuff is used in this tutorial: http://interlopers.net/index.php?page=tutorials&id=17779 i think the other tutorials on this page: http://interlopers.net/index.php?page=tutorials&cat=General_Half-Life_2/Lighting got the rest ya need :)