Recent content by BoneS

  1. B

    De_dust for TF2?

    I know this is very off topic, but cp_wolf was originally a Return to castle wolfenstein map not Enemy Territory dont tar it with that brush! :mad: The reason why cp_wolf (and my map cp_beach :P ) work is because RTCW was a class based teamwork oriented game, very similar to TF2 :) Dust 2...
  2. B

    Forward Spawns?

    ok i got it working without having to have a CP associated with the first spawns! all i did was setup outputs on CP A which enable the forward spawn points and forward spawn room trigger. And also outputs which disable the original spawns points and spawn room. The trick was using the...
  3. B

    cp_beach_final

    yeh i to have noticed the fps drop, problem is i dont really understand hints and other optimisations yet. I'll read up on it and try and optimise the map better. If anyone knows any good tutorials for optimization then please post them :) thanks for the comments
  4. B

    cp_beach_final

    Finally i have finished my first map, cp_beach. I realise that you guys might be a tough audience judging by the quality of work released here. Give it a try and post back some constructive criticism please. Its basically a remake of the classic RTCW (return to castle wolfenstein) map...
  5. B

    Forward Spawns?

    well the map is a gravelpit style CP map, so theres only 3 CP in total and they are owned by red at start. I want it so when blue capture A they then spawn at the forward spawn in A (if that makes sense). EDIT: So let me get this straight, in order to get the forward spawns to work, the...
  6. B

    Forward Spawns?

    I already tried putting the assoiciated control point in the info_player_teamspawns, but you just continued to spawn at the original spawn. I would like to try the output enabling the forward spawn like spaceweasels describes but i would need a little more detail if possible please. Thanks...
  7. B

    Forward Spawns?

    I'm trying to add some finishing touchs to my map, one of which is adding a forward spawn for the blue team. I have created the spawn room, added doors and resupply etc. I associated the player spawns with the capture point i wanted but when i compile and run the map the forward spawn points...
  8. B

    Howdy all

    Hello I'm a beginner mapper and have released one map so far (cp_beach) i'm hoping i can learn alot from this forum as the content looks VERY helpful! Ingame name is Bones i play for k?tHx, who will be entering ED soon. Fave class is soldier (quake fan :) or medic (totally underplayed! )...