Recent content by bobshoe933

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    CTF 2_many_forts

    Well my thought is, as of right now it may be REALLY difficult to get to the intel with the spawn directly behind it. If I place it forward and to the side, the side next to the dirt ramp to the top route, it does two things, slows down a potential scout rushing route by making it go by the...
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    CTF 2_many_forts

    Haha well the ill-thought out "2-many-forts" name was I guess just because instead of 1 bridge like 2-fort, there are quite a few. I will release an update just for you with massive amounts of random spawn forts! But anywho, if available, I am changing the name to ctf_chasm, and I do want to...
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    CTF 2_many_forts

    I'm thinking that with the multiple points of attack, it'd be pretty hard to build up sentrys to lock down the mid. And I agree with the name... i'm thinking ctf_chasm? I don't know, i'm open to suggestions haha. as far as the visual glitches, yeah this was thrown together fairly hastily...
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    CTF 2_many_forts

    yeah, one of the things that will probably be changed is cover added to the intel areas. I agree with the areas that force you to jump but I think I will leave them in, the reason being is that the two areas that require jumping are more or less faster, flanking routes, and by falling off you...
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    CTF 2_many_forts

    Chasm This CTF mirrored map consists of two relatively simple intel rooms, connected by multiple routes spanning a deep chasm. The map has an emphasis on using multiple routes to prevent engie turtling as well as veritcal space and gameplay. Scout rushing is discouraged by placing items in...