Recent content by biskuu

  1. biskuu

    TF2 Workshop Wonderland - 2016 Community Winter Event

    I created an ultiduo map very quickly because I unfortunately don't have any free time at all until late spring, but I wanted to participate. http://steamcommunity.com/sharedfiles/filedetails/?id=803812796
  2. biskuu

    disallowing a prop to go trough an area

    oh sorry then I understood incorrectly, I thought it was like a payload but you're talking about a physics prop
  3. biskuu

    disallowing a prop to go trough an area

    You could just do a trigger that sets the speed of the brush that the prop_dynamic is parented to 0.
  4. biskuu

    TF2Maps.net Major Contest #13: Asymmetry 2: Asymmetric Boogaloo

    Might try to get some ideas going, although I'm pretty busy with my 5CP project atm..
  5. biskuu

    Weird displacement lighting

    This was it, thing is the textures are alligned properly and the lightmaps aren't. I'm also using the same blendground texture even on my non-displacement.
  6. biskuu

    Weird displacement lighting

    The displacement has only 3 out of the 6 faces of the brush. Thanks anyway, if you remember it feel free to post the solution!
  7. biskuu

    Weird displacement lighting

    The image I posted is a Normal compile.
  8. biskuu

    Weird displacement lighting

    So I'm basically having this problem where a displacement and a brush that has the same texture as the displacement show up like this.. The only way I know in order to fix this is to convert every other brush to a displacement, but is there anything I can do so that the lighting of the...
  9. biskuu

    The Last Stand! A Community Made Update

    I didn't know there were other Greeks beside me that are into mapping, pretty interesting. Just wanted to say that we just had a similar medieval community update and you might want to find something different or just continue doing what you like and let anyone who want to participate do so.
  10. biskuu

    KotH koth_teaksurf

    The supports are there to show that the roof is still under construction. (Hence why the ceiling is like that. Might not be so obvious because of dev textures, but I'll make sure to make it look better in the versions to come! The roof is clipping through the skybox, its just a small visual bug...
  11. biskuu

    KotH koth_teaksurf

    Hey thanks, I tried to minimize sightline as little as possible by creating alternate routes around things and cleverly placing props/brushes in key areas. However, I plan on fixing the leveling of the ground a little bit after the contest.
  12. biskuu

    KotH koth_teaksurf

    koth_teaksurf - Small koth map I created for the 72hr Summer Jam! This is a rather small map I created for the 72hr Summer Jam of TF2Maps.net! I worked around 13-14 full hours on it and I think for such a small project it came out very nice.
  13. biskuu

    Past 72hr Jam Entry koth_teaksurf a2

    This is a rather small map I created for the 72hr Summer Jam of TF2Maps.net! I worked around 13-14 full hours on it and I think for such a small project it came out very nice.
  14. biskuu

    Contest idea thread!

    http://tf2maps.net/threads/tf2maps-presents-the-summer-2016-72hr-tf2jam.28301/
  15. biskuu

    TF2Maps Presents: The Summer 2016 72hr TF2Jam!

    Will definitely be participating!