Recent content by billlava

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    Mapping Style

    Ok, I'll guess I'll just keep on using the dev textures for now. Do you guys playtest a lot of maps still using dev textures? That would bug the heck out of me, but if it's commonly done, I might just do that to save some time since I'm going to have to rework everything anyway.
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    Mapping Style

    Hey everyone, I'm working on a map right now and so far I am using almost exclusively dev textures and very few props while I get the blocking sorted out. I'm coming to a point, however, where I want to start applying some actual textures and props. I am somewhat indecisive as to what...
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    pull

    Err.... Maybe it's just a coincidence, but axl has had a map called axl_pull where red snipers shoot blue heavies who are being launched across a gap onto three command points for some time now. I think he even had a version for tfc years ago... http://axlstf2.com/