Recent content by Bevo

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    Jump_Beef

    Do you mean jumps 4 and 12? If so, those aren't cross-able in a single rocket.
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    Jump_Beef

    Care to elaborate? Also, most of the jumps are pretty self explanatory as far as guidance goes, if not, the hints in the cows usually suffice. Edit: Thanks for the feedback, I appreciate it.
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    Jump_Beef

    This is a simplistic map intended for players who have never rocket jumped before. The cows on the side contain help on how to do each jump. Difficulty ranges from Easy to Medium. Video: YouTube- TF2 RJ: Jump_Beef Thanks goes to Cownaetion for helping me with just about everything.
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    Unsure how to finish my map

    Bump? Still having issues building cubemaps. I won't be on my PC for at least another week but if anyone has advice I'd appreciate it.
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    Unsure how to finish my map

    The map is made with the intent of teaching new players how to rocket jump correctly, therefore it's completely necessary, "done a thousand times before" or not. Also cownaetion is the one who has been helping me map... he's gone strangely AWOL in the last week so I look towards you, tf2maps.net.
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    Unsure how to finish my map

    Okay, I'll try that. The bugger weighs in at 33mb with the final and both parameters in the compiler. How would I go about increasing the size of the lightmaps on every face? Seems like a terribly long process if I were to do it manually, one by one.. edit: I sent it to my friend so he could...
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    Unsure how to finish my map

    Why should I make everything a function? That would make stuff leak and be a terrible mess... is there something I'm missing? :huh:
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    Unsure how to finish my map

    Right... the problem is I want to build them for a release (as I'm forgoing details), and it seems I'm unable to change the HDR mode at all. Any ideas on how to fix that?
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    Unsure how to finish my map

    Well, I think it runs just fine. It's very very basic. I think i'll just skip on the detailing since it's a basic map with a focus towards playability and not aesthetics. I'm having trouble building cubemaps, though. Every time I try to change the mat_hdr_level it will either tell me I'm not in...
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    Unsure how to finish my map

    It's not very optimized, I mean it's my first map, the first thing I've done in hammer. I have no idea what you mean by areaportals tbh. There are some linear sections where you can see a few jumps at once, but nothing major, because the amount of geometry is very small. I've had many people run...
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    Unsure how to finish my map

    17mb is quite large in the realm of jump maps. I want to keep the number fairly small as it's a "new player" jump map and I don't want them to be put off by the download size. I may make the lightmaps bigger though, good idea. Do you think spending time detailing would be worth it in this...
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    Unsure how to finish my map

    Hey all, I've been building a jump map for the last 6 weeks or so with the help of one of my friends. I've finished all the geometry, texturing, and lighting. I'm not really sure I want to do very much detailing, as the game type really prioritizes functionality over aesthetics. I just...
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    Func_movelinear not moving?

    Works perfectly now. Thanks.
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    Func_movelinear not moving?

    Just a quick question, I'm trying to make a small platform that moves back and forth on the x direction, and it seems to want to sit still. I created a brush, made it a func_movelinear, gave it a direction, speed, and distance, but it just sits there. Do I have to apply an input from...
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    No compile error, memory error when TF2 runs

    I just scrapped it all and started from scratch, seems to work just fine now. Cheers.