basilhs333
Last Activity:
Jul 27, 2017 at 4:51 PM
Joined:
Feb 8, 2016
Messages:
457
Downloads:
24
Positive ratings received:
83

Post Ratings

Received: Given:
Thanks 19 33
Like 47 9
Agree 12 22
Funny 5 4
Respectfully Disagree 8 1

Awarded Medals 1

Gender:
Male
Birthday:
Jun 1, 2000 (Age: 17)
Location:
Greece

basilhs333

L7: Fancy Member, Male, 17, from Greece

i am planing some new things for cliffedge. new huge changes coming for First Area,all the second's point building and 3-4 point pathway. Jul 26, 2017 at 3:32 PM

basilhs333 was last seen:
Jul 27, 2017 at 4:51 PM
    1. basilhs333
      basilhs333
      just finished working for today my new pl map for skyfortress. it looks amazing and i am excited to release the aplha as soon is possible
    2. basilhs333
      basilhs333
      i am having a strange problem with my map i made a thread if you can help take a look
    3. basilhs333
      basilhs333
      does anyone want to participate to skyfortress project my team and i are working on? send me a message.
    4. basilhs333
      basilhs333
      i tested the map and i dont like some features i added. for instance blue spawn. i will redo it completely.
    5. basilhs333
      basilhs333
      just finished skyfortress beta map.i will do some final touches for more fps and when i feel beta is ready i will release it and test it
      1. MaccyF thanked this.
      2. MaccyF
        MaccyF
        i'm really interested to see what you've come up with :)
        Dec 17, 2016
        basilhs333 thanked this.
      3. n8five484
        n8five484
        Waht. Beta already? You already tested the map to see if the map layout needs improvement?
        Dec 17, 2016
        basilhs333 thanked this.
      4. Crowbar
        Crowbar
        still better than rc2 from the start
        Dec 17, 2016
        basilhs333 thanked this.
    6. basilhs333
      basilhs333
      guys i am a bit concerned naming the project i am working on sky fortress would it be acceptable to everyone? or.....
    7. basilhs333
      basilhs333
      is there anyone making websites and songs-music with fl studio? some guys and me are making a project for tf2 for more info contact me
    8. basilhs333
      basilhs333
      compile over day and i forgot to put fast to normal compile! i am such an idiot!!
    9. basilhs333
      basilhs333
      mapping for 4 hours straght felling very tired and i have to fix a lot but a lot becuase you know its a koth mirrored map ..
    10. basilhs333
      basilhs333
      hey guys! i need help,so i am making a pl map and i need your help.how can i add different spawn points for blu and red?
      1. View previous comments...
      2. Viperi
        Viperi
        You can use the I/O (Input/Output) to disable and enable spawn points (or in this case, disabling earlier spawns and enabling forward spawns). Just make sure that this is activated on capture for BLU team.
        Jun 19, 2016
      3. Vel0city
        Vel0city
        Completely unrelated, but rather than asking questions in the profile posts section, you're better off asking in the Mapping questions part of the forum. You're most likely going to get an answer way quicker. Not everybody looks at the recent profile posts all the time.
        Jun 19, 2016
      4. Viperi
        Viperi
        Jun 19, 2016
    11. basilhs333
      basilhs333
      a silly question.how do i add custom props on tf2 such as mayann? because i put the models to the tf-models file and nothing happents
      1. GigglingGem
    12. basilhs333
      basilhs333
      silly question. how do i add custom props such as mauann on hammer?
      1. Vel0city
        Vel0city
        Simply take everything from the download's materials, models and scripts folder and place the contents of those folders into TF2's folders with the same name. It'll ask you to merge tf/materials/models since that most likely already exists, when it asks you that you want to click on Merge so that it doesn't overwrite stuff already in there.
        Jun 7, 2016
    13. basilhs333
      basilhs333
      hey guys i am having some issues with my map please help me (error: displacement found on a(n) func_detail entity - not supported )
      1. RodionJenga
        RodionJenga
        Displacements have to be on world brushes, not func_detail brushes. Select the displacement and click "to world." If that doesn't work remake it.
        Jun 1, 2016
    14. basilhs333
      basilhs333
      i have a leak which i can't find out how to solve here: hashvec: point outside valid range
    15. basilhs333
      basilhs333
      hey guys,i am facing some compile errors on my new map there are a lot of leaks even on the light invoronment. what sould i do to fix it?
      1. sooshey
        sooshey
        Entities themselves don't leak; they can only detect leaks. If you got a leak error, that means there is a hole in your map somewhere. You can find it by going to Map -> Load Pointfile and a red line will appear, showing you where the hole is.
        May 12, 2016
    16. basilhs333
      basilhs333
      i have a problem the sky of the map doesnt appear what should i do? also i checked it on valve error check
      1. View previous comments...
      2. killohurtz
        killohurtz
        If it's a custom skybox, do you have the skybox files in your tf/materials/skybox folder? Is your map sealed, and did you use skybox brushes?
        Apr 7, 2016
      3. basilhs333
        basilhs333
        yes i used skybox brushes as always but i used the jungle skybox from borneo if that helps
        Apr 7, 2016
      4. RodionJenga
        RodionJenga
        According to the VDC, "This skybox will only work if you have the skybox files." I dunno if it's available to download somewhere but I can't find it on this site.
        Apr 7, 2016
    17. basilhs333
      basilhs333
      how can i add these props and models from mayann project into hammer to make a map?
      1. View previous comments...
      2. basilhs333
        basilhs333
        they are and i downloaded one map which encludes the props but the are sth like error
        Apr 5, 2016
      3. sooshey
        sooshey
        what did you download? nobody released the assets yet, they said they'd announce when they are released.
        Apr 5, 2016
      4. PyroDevil
        PyroDevil
        Those models are from EArkham's model pack, not from the Mayann Project. You need to take the folder with the models and place it under tf/models and then place the materials for the models under tf/materials/models.
        Apr 5, 2016
    18. basilhs333
      basilhs333
      hey guys! i am making a map recently. the thing is when i am trying to compile it fails and the problem is the props all of them why? help
      1. Waffe
        Waffe
        Is it a leak? Your description is a bit too vague for anyone to fix your issue. Make a thread where you post the compile log and explain exactly what the problem is.
        Mar 26, 2016
    19. basilhs333
      basilhs333
      i made a mistake by mistake i hide the toolbar on hammer how can i retern it?
      1. sooshey
        sooshey
        All your toolbars are in View -> Screen Elements
        Mar 13, 2016
      2. Nicky
        Nicky
        Top Left: View > Screen Elements > Check the ones you want to unhide.
        Mar 13, 2016
        basilhs333 thanked this.
    20. basilhs333
      basilhs333
      i have a problem when i compile the map i says it cant and the reason is from the ground but all the map it that how can i fix it?
      1. Bogdy
        Mar 12, 2016
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  • About

    Gender:
    Male
    Birthday:
    Jun 1, 2000 (Age: 17)
    Location:
    Greece
    i like trains
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