basilhs333
Last Activity:
Apr 23, 2017 at 6:26 AM
Joined:
Feb 8, 2016
Messages:
385
Downloads:
23
Positive ratings received:
60

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Gender:
Male
Birthday:
Jun 1, 2000 (Age: 16)
Location:
Greece

basilhs333

L6: Sharp Member, Male, 16, from Greece

i feel such an idiot! i published pl_skyfortress_a13 after a lot of work i put there and i forgot to turn on the clip! oh god. Apr 1, 2017

basilhs333 was last seen:
Viewing articles index, Apr 23, 2017 at 6:26 AM
    1. basilhs333
      basilhs333
      hey guys! i need help,so i am making a pl map and i need your help.how can i add different spawn points for blu and red?
      1. View previous comments...
      2. Viperi
        Viperi
        You can use the I/O (Input/Output) to disable and enable spawn points (or in this case, disabling earlier spawns and enabling forward spawns). Just make sure that this is activated on capture for BLU team.
        Jun 19, 2016
      3. Vel0city
        Vel0city
        Completely unrelated, but rather than asking questions in the profile posts section, you're better off asking in the Mapping questions part of the forum. You're most likely going to get an answer way quicker. Not everybody looks at the recent profile posts all the time.
        Jun 19, 2016
      4. Viperi
        Viperi
        Jun 19, 2016
    2. basilhs333
      basilhs333
      a silly question.how do i add custom props on tf2 such as mayann? because i put the models to the tf-models file and nothing happents
      1. GigglingGem
    3. basilhs333
      basilhs333
      silly question. how do i add custom props such as mauann on hammer?
      1. Vel0city
        Vel0city
        Simply take everything from the download's materials, models and scripts folder and place the contents of those folders into TF2's folders with the same name. It'll ask you to merge tf/materials/models since that most likely already exists, when it asks you that you want to click on Merge so that it doesn't overwrite stuff already in there.
        Jun 7, 2016
    4. basilhs333
      basilhs333
      hey guys i am having some issues with my map please help me (error: displacement found on a(n) func_detail entity - not supported )
      1. RodionJenga
        RodionJenga
        Displacements have to be on world brushes, not func_detail brushes. Select the displacement and click "to world." If that doesn't work remake it.
        Jun 1, 2016
    5. basilhs333
      basilhs333
      i have a leak which i can't find out how to solve here: hashvec: point outside valid range
    6. basilhs333
      basilhs333
      hey guys,i am facing some compile errors on my new map there are a lot of leaks even on the light invoronment. what sould i do to fix it?
      1. sooshey
        sooshey
        Entities themselves don't leak; they can only detect leaks. If you got a leak error, that means there is a hole in your map somewhere. You can find it by going to Map -> Load Pointfile and a red line will appear, showing you where the hole is.
        May 12, 2016
    7. basilhs333
      basilhs333
      i have a problem the sky of the map doesnt appear what should i do? also i checked it on valve error check
      1. View previous comments...
      2. killohurtz
        killohurtz
        If it's a custom skybox, do you have the skybox files in your tf/materials/skybox folder? Is your map sealed, and did you use skybox brushes?
        Apr 7, 2016
      3. basilhs333
        basilhs333
        yes i used skybox brushes as always but i used the jungle skybox from borneo if that helps
        Apr 7, 2016
      4. RodionJenga
        RodionJenga
        According to the VDC, "This skybox will only work if you have the skybox files." I dunno if it's available to download somewhere but I can't find it on this site.
        Apr 7, 2016
    8. basilhs333
      basilhs333
      how can i add these props and models from mayann project into hammer to make a map?
      1. View previous comments...
      2. basilhs333
        basilhs333
        they are and i downloaded one map which encludes the props but the are sth like error
        Apr 5, 2016
      3. sooshey
        sooshey
        what did you download? nobody released the assets yet, they said they'd announce when they are released.
        Apr 5, 2016
      4. PyroDevil
        PyroDevil
        Those models are from EArkham's model pack, not from the Mayann Project. You need to take the folder with the models and place it under tf/models and then place the materials for the models under tf/materials/models.
        Apr 5, 2016
    9. basilhs333
      basilhs333
      hey guys! i am making a map recently. the thing is when i am trying to compile it fails and the problem is the props all of them why? help
      1. Waffe
        Waffe
        Is it a leak? Your description is a bit too vague for anyone to fix your issue. Make a thread where you post the compile log and explain exactly what the problem is.
        Mar 26, 2016
    10. basilhs333
      basilhs333
      i made a mistake by mistake i hide the toolbar on hammer how can i retern it?
      1. sooshey
        sooshey
        All your toolbars are in View -> Screen Elements
        Mar 13, 2016
      2. Nick
        Nick
        Top Left: View > Screen Elements > Check the ones you want to unhide.
        Mar 13, 2016
        basilhs333 thanked this.
    11. basilhs333
      basilhs333
      i have a problem when i compile the map i says it cant and the reason is from the ground but all the map it that how can i fix it?
      1. Bogdy
        Mar 12, 2016
    12. basilhs333
      basilhs333
      hey how can i add snow particles on my tf2 map?
      1. Beef Bucket
        Beef Bucket
        Place an info_particle_system and set its Particle System Name to env_snow_light_001
        Feb 24, 2016
      2. Beef Bucket
        Beef Bucket
        Feb 24, 2016
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  • About

    Gender:
    Male
    Birthday:
    Jun 1, 2000 (Age: 16)
    Location:
    Greece
    i like trains
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