Recent content by Axis Denied

  1. A

    Map Ideas???

    What I did when I was starting out is I looked at Valve maps and how they are designed (remember, a good map will be balanced for every class). Keep in mind sentry positions, sniper LOS, and tight areas (pyro heaven). Always make main areas accessible from more than one spot (maps with only one...
  2. A

    Proxy

    Okay, IIRC, this was one of the maps that was on the server I frequent on during a "new custom maps night" session. One thing I just had to mention - that ladder that leads to the top floor should be removed since I see a lot of people trying to use it (unless you're intending on making it so...
  3. A

    koth_drugs

    Valve should make this an official map.
  4. A

    Is this 'gametype' ok?

    I'm sure it's possible since there's a map like this whose name escape me at the moment (it's the one with the two castles and the cap point is above the intel), but it's for both teams and not just attack/defend (what I am assuming is what your idea is). Though I'm not sure if that castle map...
  5. A

    New Gametype Proof of Concept - VIP v1.0

    VIF? Very Important Flag? :P
  6. A

    Making my first map. Need some help regarding CP's

    Make sure your indexes are different since I think I had this problem before and it was because two of the caps had the same index (I THINK that was the same problem, don't remember).