Recent content by $ausage

  1. $ausage

    TF2Mappers Interviews

    If it's possible, sign me up.
  2. $ausage

    Desktop thread!

    Mine's pretty simple.
  3. $ausage

    Texture question

    Oh OK, I thought that people wouldn't have HL2 textures unless they owned HL2. But if you say so...
  4. $ausage

    Towertop

    We play this map on my favorite server. It's an epic map, if I do say so myself. Everyone loves it. Kudos to you, good sir.
  5. $ausage

    Texture question

    Ok, thanks. I was looking at a couple concrete textures for walls, but I didn't know if they were HL2 or TF2 textures. I would guess that if you do use HL2 textures, you would have to BSPZip, or whatever that's called, the texture into the .bsp. But yes, thanks.
  6. $ausage

    Texture question

    I'm starting to put in some actual non-dev textures into my map, but i had a question: is it alright to put HL2 textures in the map? If not, how do I tell if a texture is from HL2 or TF2? Thanks in advance.
  7. $ausage

    This video will make you rage.

    Can you say, "Fail"? I started laughing the instant it said Making Terrain with the Carve Tool. I'm like, are you serious? There's no way a decent computer could run that well.
  8. $ausage

    Stadium

    I guess...I did edit it though so that only Demos with two stickies can get on top, and after landing they would only be at about 30 health.
  9. $ausage

    Stadium

    I will still change it next update. It would seem too soldier/demo friendly then, and Arena mode has to be balanced.
  10. $ausage

    Stadium

    @Caliostro: I'll have to change that in a future update. Because, yes, you can rocket-jump over them. I was planning on doing a design change in the next version, I can change that as well.
  11. $ausage

    Map Testing - Saturday July 18 - U.S. Server

    NAME: arena_stadium_a1 Thread: 8111 D/L: 1941 I'll most likely be there for the whole test. And yes, I would like the demos, thank you.
  12. $ausage

    Stadium

    Well, here's my first map. It is basically an Arena map set in an enclosed area, filled with a whole lot of walls and such. Think laser tag ;). The map is symmetric, with varying wall heights. The CP is smack dab in the middle, with an arch over top. There are also signs directing players to...
  13. $ausage

    Hammer's 3d view is bugged

    I am having absolutely no problems with the camera angle, but I've noticed that it's gotten a bit more laggy for me...
  14. $ausage

    A couple problems

    I set the input filter to Allow All Inputs, and it still shows up for both teams. The associated respawn is the BLU respawn, for sure. I also tested the respawn room for the first time, to see if I could change classes without dying, and that works, thankfully.
  15. $ausage

    A couple problems

    @Open Blade: No cubemaps inside brushes, just one in the spawnroom, and a couple outside. Plus, I'm almost positive that it's the door that's black, because it still opens and the black moves up with the door. @Pianodan: I first made all sides nodraw, then selected only the front and made it...