Generally if you dont want a brushface to render and get lightmaps generated for it (for example faces that are obstructed by world geometry) you...
Updated reactor particle effect
E point layout has changed slightly, added upper balcony above RED spawn exit.
Sniper window between A...
On the eighth day of Smissmas, TF2Maps gave to me
Eight competitive deathpits
7 repetitive feedbacks
Six clips a-missin'
FIVE CRAZY SIGHTLINES...
Everything comp players dislike.
Or you could just re-pick desired brushfaces in info_overlay settings...
EDIT: Damn, ninjad.
So it's now literally a GMod map...
Thats E, and yeah it was pretty dark there in a1. I rarely update screenshots for maps so they end up being not representative of actual map.
Redesigned A-E connector, BLU now cannot access E through A untill B is captured.
Added forward spawn for blu (above B point). Spawn activates on...
Wow, that effect came out pretty darn neat. Good job!
Your VVIS fails halfway through compile for some reason.
EDIT: Damnit, ninja'd.
I've been wondering - how many people would be intrested in having a play session in this marvelous old mod someday?
Mod is completely free - all...
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