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AsG_Alligator's Recent Activity

  1. AsG_Alligator replied to the thread WiP in WiP, post your screenshots!.

    Linear 3CP A/D.

    Feb 26, 2017 at 10:33 AM
  2. AsG_Alligator attached a file to the thread WiP in WiP, post your screenshots!.

    A fresh map, with a fresh setting coming up: [ATTACH]

    upload_2017-2-26_15-39-50.png Feb 26, 2017 at 9:39 AM
  3. AsG_Alligator rated Hyperion's post Agree in the thread PL pl_skyfortress.

    So, you have have serious problems with optimization and fps. I wanted to find out how fps can be so low and shamelessly decompiled your...

    Feb 26, 2017 at 9:28 AM
  4. AsG_Alligator replied to the thread Hybrid gamemode question.

    IIrc, pl_redstone does something vaguely similar to hybrid pl-cp. It has gates on the track that need to be opened by capturing points....

    Feb 26, 2017 at 7:39 AM
  5. AsG_Alligator replied to the thread KotH koth_masterplan.

    Aside from what Micnax said, it looks like you made a box, and added some stuff into it. Don't do that. Build your map bit by bit and...

    Feb 23, 2017 at 8:03 AM
  6. AsG_Alligator rated Micnax's post Agree in the thread KotH koth_masterplan.

    It looks pretty open with not much cover provided to people. I'd recommend throwing in some props or buildings between the bases and the...

    Feb 23, 2017 at 8:00 AM
  7. AsG_Alligator replied to the thread Jill announces TF2 beta branch in Steam Discussions.

    Model browser sure needs some fixes and improvements. Especially the thing where it freezes sometimes when you try to re-select a model...

    Feb 22, 2017 at 9:54 AM