Recent content by Arokhantos

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    Need little help

    I think it only works when i don't tie to entity and use areaportal texture, but then i see the texture instead although i think it may not work even when texture becomes invisible.
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    Need little help

    No experience yet with that, i did experiment with area portal but the outside of the area portal has the areaportal texture somehow when compiled, it did work however i don't like a box in the air saying area portal.
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    Need little help

    Bassicly i wanna add something to my map but i only want it to be visible from camera. So i put anything inside invisible box outside nodraw inside invisible, then put object in it + camera pointed at it. There only one problem it does't work unless i nodraw both sides of walls. Is...
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    Net_graph question

    I decided to link multipli boxes to one tank train instead which helps great deal, but how i make tank train orientate properly everything is tilted 90c before i just did select any object ctrl+m then 90 in y, is there another way ?
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    Net_graph question

    I found a download but its broken. http://www.tophattwaffle.com/wp-content/plugins/download-monitor/download.php?id=Propper03.zip
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    Net_graph question

    Is there a way to port an object over from hammer to blender ? If so how ?
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    Net_graph question

    Does't seem to help from impression i get now.
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    Net_graph question

    How i make an animated prop ?
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    Net_graph question

    Would it help to reduce the amount of path tracks per tank train down to 2 instead of 3 ? Or should i start looking into tie'ng more objects to one single path track also ?
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    Net_graph question

    Nope. Entity report. 600 entities 91 tank trains 273 pathtracks https://www.youtube.com/watch?v=H32ata1ox7Q my current map.
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    Net_graph question

    Is path_track to taxing or is it tank_train it self thats taxing and is there alternative thats less taxing ?
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    Net_graph question

    Is this bad ? am i using to many entities ? I basically have a ton of path tracks and moving objects on my map.
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    Multipli questions about important stuff

    vsh style maps require it to work, but i think if use more then once it won't work but need little more research on that, maybe i can find alternative usage keeping people off objects. Any trick i could do to make it impossible to stand on tanktrain entity ? like make people fall through it ...
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    Multipli questions about important stuff

    Can you provide a link ? sorry if already been posting, multi tasking like hell.
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    Multipli questions about important stuff

    Currently testing if i can make nobuild work but i strongly suspect it won't work. got 2 nobuild areas working 2 more don't work yet, finaly making some progress.