Recent content by Anguish

  1. Anguish

    KotH Cannery

    I put some crates in some places to block some dumb sightlines new door on the midpoint that goes to flank routes help Album: https://imgur.com/a/7ujBcq6 Read the rest of this update entry...
  2. Anguish

    Cannery - Visual Overhaul + minor changes

    I put some crates in some places to block some dumb sightlines new door on the midpoint that goes to flank routes help Album: https://imgur.com/a/7ujBcq6
  3. Anguish

    KotH koth_stolen

    so i took the feedback from a1 and fixed literally every complaint to the best of my ability includes - Respawnroomvisualisers - Fixed an extra respawn cabinet prop in red spawn - Fixed two major sightlines - Fixed bottom floor lighting - Improved access to second floor from bottom floor -...
  4. Anguish

    koth_stolen - every fix

    so i took the feedback from a1 and fixed literally every complaint to the best of my ability includes - Respawnroomvisualisers - Fixed an extra respawn cabinet prop in red spawn - Fixed two major sightlines - Fixed bottom floor lighting - Improved access to second floor from bottom floor -...
  5. Anguish

    KotH koth_stolen

    koth_stolen - rectangle with things in it. tragically underscaled Album Introducing stolen, called stolen because a lot of it is ideas I snatched from other maps, namely: - "midpoint in a cave" idea (cp_rainride_a1) - the basic midpoint structure (koth_harsh_a1) This is a little "box with...
  6. Anguish

    koth_stolen a2

    Album Introducing stolen, called stolen because a lot of it is ideas I snatched from other maps, so credit to these guys: - "midpoint in a cave" idea (cp_rainride_a1) - the basic midpoint structure (koth_harsh_a1) This is a little "box with things" and is probably really underscaled but I...
  7. Anguish

    pd_waterlog

    leave me alone Read the rest of this update entry...
  8. Anguish

    pd_waterlog - no water no problems

    leave me alone
  9. Anguish

    pd_waterlog

    Oh my, that does NOT look good at all Here's what I saw:
  10. Anguish

    pd_waterlog

    More shelter to protect babies from snipers Bumps scattered around underwater to allow for further surfs and also to give a break from the monotonous flat ground. Water has been lowered to 40 again, since apparently people didn't like being able to extinguish yourself. It's not changing again...
  11. Anguish

    pd_waterlog - Final gameplay adjustments

    More shelter to protect babies from snipers Bumps scattered around underwater to allow for further surfs and also to give a break from the monotonous flat ground. Water has been lowered to 40 again, since apparently people didn't like being able to extinguish yourself. It's not changing again...
  12. Anguish

    pd_waterlog

    That's right! It's nothing! The distinct scent of a PD map in the absence of eyeballs. Our old chum Monoculus will be missed, but instead of thinking about him, think about thinking because you're still in possesion of your scalp. Why? Because, of course, there are new walls scattered around the...
  13. Anguish

    pd_waterlog - Hmm, what's that smell?

    That's right! It's nothing! The distinct scent of a PD map in the absence of eyeballs. Our old chum Monoculus will be missed, but instead of thinking about him, think about thinking because you're still in possesion of your scalp. Why? Because, of course, there are new walls scattered around the...
  14. Anguish

    pd_waterlog

    basically monoculus works now and is useful because you gain points when you go through the portal also cubemaps so your eyes dont bleed and the nav mesh is packed so the boss works properly have fun Dming! Read the rest of this update entry...
  15. Anguish

    pd_waterlog - Nav Mesh! Better bosses! CUBEMAPS!

    basically monoculus works now and is useful because you gain points when you go through the portal also cubemaps so your eyes dont bleed and the nav mesh is packed so the boss works properly have fun Dming!