Recent content by Ailurus

  1. Ailurus

    koth_baddoranzu_ - koth_baddoranzu_a7

    a7 update - shrunk down the playing area of mid - changed the one-way door logic to be more reliable - fixed jank displacement when exiting the water on the away side of the point, ( keeping the incline on the inside to prevent heavies from edge glitching there. ) - turned ramp into...
  2. Ailurus

    KotH koth_baddoranzu_

    a7 update - shrunk down the playing area of mid - changed the one-way door logic to be more reliable - fixed jank displacement when exiting the water on the away side of the point, ( keeping the incline on the inside to prevent heavies from edge glitching there. ) - turned ramp into...
  3. Ailurus

    koth_baddoranzu_ - koth_baddoranzu_

    a5 update - hopefully fixed sniper sightlines - made one-way doors, two way for the team where the door is located - added clipping brushes to pipes to make them easier to climb - added no build trigger to water - added point outline - fixed displacement - improved...
  4. Ailurus

    KotH koth_baddoranzu_

    a5 update - hopefully fixed sniper sightlines - made one-way doors, two way for the team where the door is located - added clipping brushes to pipes to make them easier to climb - added no build trigger to water - added point outline - fixed displacement - improved...
  5. Ailurus

    koth_baddoranzu_ - koth_baddoranzu_

    - added clipping in water - added one-way door to battlements - added patches to health and ammo packs - added second way to get up to battlements - added clipping to circling window - fixed spawning bug - fixed 2 prop doors being inside each other - fixed triggers on shutters to allow more...
  6. Ailurus

    KotH koth_baddoranzu_

    - added clipping in water - added one-way door to battlements - added patches to health and ammo packs - added second way to get up to battlements - added clipping to circling window - fixed spawning bug - fixed 2 prop doors being inside each other - fixed triggers on shutters to allow more...
  7. Ailurus

    koth_baddoranzu_ a7

    Japaned themed ski resort This map is based off koth_maple_ridge credit goes to - original creators koth_maple_ridge for layout. - Japan content pack - frount line pack All the brushwork has been made from scratch taking inspiration from maple_ridge for gameplay and layout.
  8. Ailurus

    KotH koth_baddoranzu_

    koth_baddoranzu_ - Japanese themed ski resort Japaned themed ski resort This map is based off koth_maple_ridge credit goes to - original creators koth_maple_ridge for layout. - Japan content pack - frount line pack All the brushwork has been made from scratch taking inspiration from...
  9. Ailurus

    boop

    boop
  10. Ailurus

    Im really new to creating maps and I want some need plz.

    It maybe because you have not changed your viewport. Basically, all you need to do is click the camera icon here. and change it to 3D textured. I hope this helps. :)
  11. Ailurus

    U cute! :D

    U cute! :D
  12. Ailurus

    Dusk till Dawn - Detailing Contest 2019 ***Upload Thread***

    Japan theme: Hidden blue base: Pyro shark factory: Try the soda :3 https://www.dropbox.com/s/lxvpinxkm3rzgh8/dusktilldawn_ailurus_v5.bsp?dl=0 Updated 2.0
  13. Ailurus

    Koth Ellius - fixed a few things

    - rocks in tunnel - added more than one cub maps - repacked smaller file size - improved performance
  14. Ailurus

    KotH Koth Ellius

    - rocks in tunnel - added more than one cub maps - repacked smaller file size - improved performance Read the rest of this update entry...
  15. Ailurus

    Overlays not showing up ingame

    I've been having a lot of weird things happening with my decals too, most of the time it was due to it not being assigned to the right brush, despite saying it is, try pressing "Alt P" and see if the error is showing up in there, I found just hitting fix from there worked 90% of the time, if...