Recent content by agent00kevin

  1. agent00kevin

    WiP in WiP, post your screenshots!

    Saw it, but was too busy thinking about how many enemies Id be airblasting into the void :wow:
  2. agent00kevin

    WiP in WiP, post your screenshots!

    I had noticed that; even with the skywalk it forces players to go through the same area. The underground tunnels are a possibility; and I was considering dropping the whole thing 1 level below ground level making the 1st floor the basement. I would have to either remove the skywalk totally or...
  3. agent00kevin

    WiP in WiP, post your screenshots!

    My current WIP. The basic idea is two buildings facing each other across a two lane city street. They are 3 story buildings. A skywalk connects the two on the second floor and there are battlements on the third floor. There is also first floor access, and I am considering two side routes on...
  4. agent00kevin

    WiP in WiP, post your screenshots!

    :( Keep at it. Obviously you have the design ability, just need to practice implementing it. Maybe one day Ill wear one of your hats!
  5. agent00kevin

    WiP in WiP, post your screenshots!

    Excuse me, but Ive been gone for a really, really long time...and this hat is a spitting image of one of the sniper hats I own. Swagmans Swatter...same hat? If so, will you marry me? :wow:
  6. agent00kevin

    All-Indoor Map: Yay or Nay?

    Wow, thanks for all the replies :O I think Im going to stick to my indoor/outdoor designs for the most part. As one of the replies brought up, it is quite difficult to make the larger inddor areas look as good as outdoor areas, given that you cant decorate with tress and cars and trains etc...
  7. agent00kevin

    All-Indoor Map: Yay or Nay?

    Hi all, its been a while since I logged in, but I've opened up my old WIP TF2 maps again. I figured I'd ask for your opinions on whether or not an all-indoor map is a good thing, or not. So....there you have it. Would an all-indoor map be appealing, or turn players off of it? This particular...
  8. agent00kevin

    WiP in WiP, post your screenshots!

    Are those brush-props I see? If so, I highly recommend using prop-props, not made in hammer from brushwork. If you really want to use them, (and they're HammerModels) check this out: it makes Hammer Editor brushes into props. http://forums.steampowered.com/forums/showthread.php?t=970412
  9. agent00kevin

    WiP in WiP, post your screenshots!

    I should still have a really good tutorial on this at home on the desktop(favorited, I think). Unfortunately, I am not at home right now. Ill come back and link you as soon as Im done with work today - though it will be quite a few more hours. I tried to find it by googling but couldnt come up...
  10. agent00kevin

    WiP in WiP, post your screenshots!

    Nice to know, I figured Id need player clipping and block bullets - do the sentries still see you through Block LOS entities?
  11. agent00kevin

    WiP in WiP, post your screenshots!

    Find one yet? I have one from HL2 EP1...I saw a few textures from HL2 in here so Im assuming they work?? I have a snow/metal blend or two as well.
  12. agent00kevin

    WiP in WiP, post your screenshots!

    [untitled] so far... Hi all, Ive already introduced myself so here I be, posting in the WIP section already :) Ive been working on a somewhat simple map, not going for anything super-extravagant, but going for a good looking and fun to play map. After all, a map can look beautiful, but if...
  13. agent00kevin

    'Allo!

    Hi all, I was directed here by a kind person on the Steam Forums to grad ABS's prop library. (troubles with Hammer crashing when I try to browse props) Anyhoo, figured Id drop in here and introduce myself before I start posting elsewhere. You may see me in game as agent00kevin...