Recent content by 6opoDuJIo

  1. 6

    butchery_entities

    a...theme up?
  2. 6

    butchery_entities

    ooops,sorry,right,i really forgot for them fixed
  3. 6

    butchery_entities

    kill counting and winnage on some kill's count or some team winning if have more kills ooops,sorry,i forgot for vmf!
  4. 6

    ARENA butchery_lumberyard

    entity set for this gamemode are here : http://forums.tf2maps.net/showthread.php?t=18067
  5. 6

    butchery_entities

    any questions?
  6. 6

    butchery_entities

    entity set for old-school deathmatch gamemode map for tf2! also contains .nav file for testing with bots also contains vmf kill counting and winnage on some kill's count or some team winning if have more kills Download link: right here
  7. 6

    CP Pengarra Castle

    looks great
  8. 6

    ARENA butchery_lumberyard

    looks like i cant make some kinda of double-timers properly.so,its will be just frag measuring
  9. 6

    ARENA butchery_lumberyard

    ah,damn,i have "SteamStartup() failed: SteamStartup(0xf,0x0012F174) failed with error 1: failed to take master pipe connection lock" on attempt of launching vis and rad, and "SteamStartup() failed: SteamStartup(0xf,0x0012E5BC) failed with error 1: failed to take master pipe connection lock" on...
  10. 6

    ARENA butchery_lumberyard

    i will release prefab when all logic becomes ready p.s. thats not a decompiled map, that's was in hammer map's dir when i have donwloaded that p.s.2 ouh yeah,one more thing - spawn times are 0. on next update will be removed main timer and frag counting. there will be two timers,which will gain...
  11. 6

    ARENA butchery_lumberyard

    updated
  12. 6

    ARENA butchery_lumberyard

    the result was 15 seconds respawn time,i have already tried that actually, now im using tf_gamerules SetBlue/RedTeamRespawnWaveTime 8,but respawn time still 10 seconds o_O
  13. 6

    ARENA butchery_lumberyard

    so, some issues found together with Sebi: - no player death detection if multiple players playing. already fixed, soon will be updated
  14. 6

    ARENA butchery_lumberyard

    i glad to remove spawntimes,but how? i know about mp_disable_respawn_times 1 and etc. stuff, but i can't configure that using some entity(gamerules inputs have no affect-8 seconds is lover respawn time i get),right? p.s. hell yeah!i will make that with koth-like double-timers!
  15. 6

    ARENA butchery_lumberyard

    initial timer is 5 minutes. about spawncamping - i want to make kinda of a lot small spawnrooms,but i need test logic at first it you want, you can test that stuff with me anyway,i can make moveable spawnpoints!