Recent content by .4ngryToasters

  1. 4

    Timeframe?

    I've been mapping on and off for 2 or so years now and I'm still learning things about hammer. The best advice I can give a beginner is learn the tools on the left side of the window. Learn em, love em, live em. Another important thing is to get a sense of scale. A room can feel right in...
  2. 4

    Spawn Problems

    Thanks guys, I figured I was making a nub mistake somewhere. I'll try it later to see how it works, right now I got class.
  3. 4

    Spawn Problems

    Well I have just under a week until my first beta release, and I'm trying to work out all the kinks on my pl map. One major problem I've been having is with the spawns. The way my setup is there are three spawns: one that blue starts in a mid point spawn that red owns up to the 2nd cap, then...
  4. 4

    4 CP Payload Map... help?

    not 100% sure what I did (think I renamed the cp indexes) but that seemed to work. I got 4 cps now and they all work like they should. thanks for the help guys.
  5. 4

    4 CP Payload Map... help?

    Oh damn, I was hoping I wouldn't have to go there, but it just did. It'll probably be another year before Valve puts a new one out.
  6. 4

    4 CP Payload Map... help?

    Yeah I think the problem is with watcher. I actually tried putting in linked_cp_4 and linked_pathtrack_4 values out of smart edit, but it just ignored them (I prolly did it wrong). Anyone know the right way to add keys (and do I need some sort of code to go along with them? I didn't expect to...
  7. 4

    4 CP Payload Map... help?

    Hi I'm new to these forums. I've been working on a pl_badwater style map with 4 CPs (called pl_killing_time). I got the bomb cart working, it follows the track, and captures points. But Hammer only allows me to make 3 CPs (with blu team winning on the 3rd). Any idea how valve made pl_badwater...