Recent content by 3Dnj

  1. 3Dnj

    How do you promote your map?

    th'ats pretty much waht happened I guess. I guess I deserve this for being absent for 3 years ^^
  2. 3Dnj

    How do you promote your map?

    Well; at least I won 2 subscribers ^^
  3. 3Dnj

    How do you promote your map?

    Let's do this : https://www.reddit.com/r/tf2/comments/92nab5/ctf_frosty/ I never really got used to reddit, it's like an uncharted continent for me.
  4. 3Dnj

    How do you promote your map?

    Hello people ! That's something I'm always wondering and you could say it's like doing marketing for a game, you need to promote your map a little. Immagine you put a lot of effort in your map but unfortunatly you decided to release it the same day as Mario Odyssey and then nobody took a look...
  5. 3Dnj

    Is there a limit on how many prop_[enter prop type here] can be in one map?

    On valve dev co, it says 4096 for most source games except the most ecent ones. (I would have pulverised the limit if it was 1024)
  6. 3Dnj

    BulletCrops content pack

    I can do my best for at least 2 contributors for the models : - Simon "Em" Aublet (according to his personal website) : models/props_maritime/trawler_002.mdl models/props_maritime/lighthouse_002.mdl models/props_maritime/porchroof_001.mdl models/props_maritime/wooddisplay_001.mdl...
  7. 3Dnj

    BulletCrops content pack

    BulletCrops content pack - A pack of models and textures for your map. As I had to close the Bullet Crops website where the pack was available to download and several people asked me if there was another way to find it, I'm putting the .zip of the content available here...
  8. 3Dnj

    BulletCrops content pack 2018-07-23

    As I had to close the Bullet Crops website where the pack was available to download and several people asked me if there was another way to find it, I'm putting the .zip of the content available here. ------------------------------------------------------------------------- For the story...
  9. 3Dnj

    CTF frosty

    I processed most of the feedback collected froms the playtest 2 weeks ago. Thanks a lot ! (Except for those pointing at the large size of the map :( ) I guess The missing cubemap were the LDR cubemaps as I didn't build them on the last version. Overalll, I reworkd most of the fade distances...
  10. 3Dnj

    CTF frosty

    Updated frosty to rc1 : - Massive rework of fade distance on props - Added a lot of player clip - Visual polish a bit everywhere - More optimisation - Added more pickups in intelligence room. - Fixed missing LDR cubemaps - and more... Read the rest of this update entry...
  11. 3Dnj

    Frosty - Updated to a release candidate version

    Updated frosty to rc1 : - Massive rework of fade distance on props - Added a lot of player clip - Visual polish a bit everywhere - More optimisation - Added more pickups in intelligence room. - Fixed missing LDR cubemaps - and more...
  12. 3Dnj

    CTF frosty

    Well looks like my new post is still on the overview of the download so the merge you made is perfect. Thanks ! (So I guess you can delete the other empty thread) Also forgot to mention that there is no nav file yet.
  13. 3Dnj

    CTF frosty

    I can probably do that one day but I need to rework it before as it's a bit blurry sometimes.
  14. 3Dnj

    CTF frosty

    Download is available here with some details : https://tf2maps.net/threads/frosty.36555/#post-444185 Cheers !