Recent content by ( ͡° ͜ʖ ͡°)

  1. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    -- After received several complaint about last point being undefendable, the following change added : - Time required to capture each team's the final point increased from 3 seconds to 5 seconds, this also made backcap less frustrating - Your team's respawn wave time after enemy team capture...
  2. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A10 Update

    -- After received several complaint about last point being undefendable, the following change added : - Time required to capture each team's the final point increased from 3 seconds to 5 seconds, this also made backcap less frustrating - Your team's respawn wave time after enemy team capture...
  3. ( ͡° ͜ʖ ͡°)

    KotH route_rear

    - Fixed doors in spawn room having improper animation - Fixed some prop stuck in a wall - Fixed respawn wave time output's not taking effect on actual gameplay Read the rest of this update entry...
  4. ( ͡° ͜ʖ ͡°)

    route_rear - A8 Update

    - Fixed doors in spawn room having improper animation - Fixed some prop stuck in a wall - Fixed respawn wave time output's not taking effect on actual gameplay
  5. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Respawn time have updated to prevent stalemate : if nobody own middle point, every team has 6 seconds respawn wave time if your team own middle point, your team has 3 seconds respawn wave time if enemy team own middle point, your team has 10 seconds respawn wave time - Replaced 2 rock near...
  6. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A9 Update

    - Respawn time have updated to prevent stalemate : if nobody own middle point, every team has 6 seconds respawn wave time if your team own middle point, your team has 3 seconds respawn wave time if enemy team own middle point, your team has 10 seconds respawn wave time - Replaced 2 rock near...
  7. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Expanded spawn room - Area near spawn now have 2 height variation to avoid spam being effective - Added glass Read the rest of this update entry...
  8. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A8 Update

    - Expanded spawn room - Area near spawn now have 2 height variation to avoid spam being effective - Added glass
  9. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Replaced a texture with more medieval suitable one - Added a barrier between final point and spawndoor to prevent projectile spam - Added more prop in spawnroom - Some part of the floor replaced from grass ground to stone - Made indoor area between middle point and final point less...
  10. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A7 Update

    - Replaced a texture with more medieval suitable one - Added a barrier between final point and spawndoor to prevent projectile spam - Added more prop in spawnroom - Some part of the floor replaced from grass ground to stone - Made indoor area between middle point and final point less...
  11. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Recolored all light source to white - Changed from 5CP (Average competitive gamemode) to 3CP (Powerhouse like) and because of that, all forward spawn is removed - Added new flank route Read the rest of this update entry...
  12. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A6 Update

    - Recolored all light source to white - Changed from 5CP (Average competitive gamemode) to 3CP (Powerhouse like) and because of that, all forward spawn is removed - Added new flank route
  13. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Extended second point flank route - Added new flank route near second point - Added new ladder as flank route to middle high ground - Added window - Adjusted sun angle to almost straight down - Middle castle now have roof and dummy - Middle castle wall now higher to avoid huntsman up there...
  14. ( ͡° ͜ʖ ͡°)

    Medieval cp_dark_dungeon - A5 Update

    - Extended second point flank route - Added new flank route near second point - Added new ladder as flank route to middle high ground - Added window - Adjusted sun angle to almost straight down - Middle castle now have roof and dummy - Middle castle wall now higher to avoid huntsman up there
  15. ( ͡° ͜ʖ ͡°)

    CP cp_dark_dungeon

    - Higher skybox - Added new flank route Read the rest of this update entry...