The map is a conversion of the satellite part of tc_hydro to king of the hill game mode with balancing work. This has taken me a little over the past week to do up to this point.
This is the first public release. I need playtesting on a full server, so please report any bugs you find. The known bugs are below:
-- Can still see outside the map from cracks in the unused assaulting doors. [Fixed in the alpha 3 work that's beginning]
-- RED's bottom resupply locker and the aux spawn resupply locker do not animate when used.
-- No 3d skybox
-- No Roof above BLU's 2nd floor exit. --> can be seen by soldier/demos
Thanks in advance, and critique anything you feel like; but please bear in mind this is still an alpha, and as such, I am trying to work on gameplay/balance before cosmetics.
This is the first public release. I need playtesting on a full server, so please report any bugs you find. The known bugs are below:
-- Can still see outside the map from cracks in the unused assaulting doors. [Fixed in the alpha 3 work that's beginning]
-- RED's bottom resupply locker and the aux spawn resupply locker do not animate when used.
-- No 3d skybox
-- No Roof above BLU's 2nd floor exit. --> can be seen by soldier/demos
Thanks in advance, and critique anything you feel like; but please bear in mind this is still an alpha, and as such, I am trying to work on gameplay/balance before cosmetics.