Hydro Bowl

dormedas

L1: Registered
Aug 25, 2009
2
0
The map is a conversion of the satellite part of tc_hydro to king of the hill game mode with balancing work. This has taken me a little over the past week to do up to this point.

This is the first public release. I need playtesting on a full server, so please report any bugs you find. The known bugs are below:

-- Can still see outside the map from cracks in the unused assaulting doors. [Fixed in the alpha 3 work that's beginning]
-- RED's bottom resupply locker and the aux spawn resupply locker do not animate when used.
-- No 3d skybox
-- No Roof above BLU's 2nd floor exit. --> can be seen by soldier/demos

Thanks in advance, and critique anything you feel like; but please bear in mind this is still an alpha, and as such, I am trying to work on gameplay/balance before cosmetics.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
At the least, you could use hydro's light settings... it really doesn't look like hydro at all without it. It also looks like you have a leak, those shadows are way too dark.
 

FlavorRage

L4: Comfortable Member
Oct 12, 2008
197
57
Ew. At least when I tried to convert a Valve map to a new gamemode, I didn't ruin the atmosphere D:

Can still see outside the map from cracks in the unused assaulting doors.

Good God, you actually released this?

Okay, sorry to be mean. good luck, but you've got a ways to go before this is done.
 
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evanonline

L420: High Member
Mar 15, 2009
485
273
Not to be discouraging, but I don't think this looks all too great...the concept of using that point's layout as KOTH is interesting, but literally copy-pasting the map and retooling it just won't work for KOTH. Specifically, the map should be asymmetrical.

I think if you created the map based around the same concept but reworked from scratch it'd be much better.
 

SMK

L1: Registered
May 31, 2009
6
1
Not to be discouraging, but I don't think this looks all too great...the concept of using that point's layout as KOTH is interesting, but literally copy-pasting the map and retooling it just won't work for KOTH. Specifically, the map should be asymmetrical.

I think if you created the map based around the same concept but reworked from scratch it'd be much better.
Yeah what he said.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
And, um, when I said "should be asymmetrical" I meant "shouldn't". An asymmetrical KOTH map would really quite honestly be dreadful, and...that's what this is. In a KOTH map, no side should have a specific advantage.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
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And, um, when I said "should be asymmetrical" I meant "shouldn't". An asymmetrical KOTH map would really quite honestly be dreadful, and...that's what this is. In a KOTH map, no side should have a specific advantage.

unless it's a farm
 

dormedas

L1: Registered
Aug 25, 2009
2
0
And, um, when I said "should be asymmetrical" I meant "shouldn't". An asymmetrical KOTH map would really quite honestly be dreadful, and...that's what this is. In a KOTH map, no side should have a specific advantage.

I've been working to balance the map out in terms of equality of field (e.g., extending BLU's battlements to match RED's) and in terms of advantages and disadvantages. What I mean by the latter is that though RED may have one thing, BLU has another that presents about an equal advantage.

That is the main reason for why I am "releasing" the map, is so that I can playtest it with full servers to ensure balance is attained; even with asymmetrical geometry.

FlavorRage said:
Ew. At least when I tried to convert a Valve map to a new gamemode, I didn't ruin the atmosphere D:

I understand where you're coming from. It makes me wonder why I changed it at all. I was trying to pull as much from Hydro as possible. I shall change this. (The current lighting sucks anyhow)

A Boojum Snark said:
At the least, you could use hydro's light settings... it really doesn't look like hydro at all without it. It also looks like you have a leak, those shadows are way too dark.

Ditto on the light settings/skybox as written above. I have sealed the map off from the void.. it shouldn't have a leak, but I'll double check again.

supertoaster said:
wow nice job butchering valve's map

Thanks!

Void said:
What is this I don't even...
Void said:
unless it's a farm

Please, though I respect you for your superiority on the forums (and to my skill), keep the comments (read: criticism) about the map. Making useless posts are useless for me to create a better map. I understand "copying" and modifying VALVe maps is taboo-like here, however, I am trying to create something that has more substance than changing the lighting of 2fort and hoping to become the next officialized map. I'm trying to move a new gametype onto a "classic" map that many may enjoy.