ctf_uprising is a cp/ctf hybrid map. The primary goal is to capture the enemy's intelligence; this is made easier by capturing and holding the map's points.
This map makes use of the new valve cp/ctf hybrid HUD.
Known issues:
-The lowest point needs displacements on the walls so it's not just a flat repeating texture. I dread doing this so I've put it off.
-The outside of the map is empty right now, it's just clipped out. I'll be adding ambiance to it.
-The top and bottom point icons start the map as pink/blue checkers. This fixes itself once a class is chosen.
This release is to start testing balance. I'd really appreciate any feedback you have.
This map makes use of the new valve cp/ctf hybrid HUD.
Known issues:
-The lowest point needs displacements on the walls so it's not just a flat repeating texture. I dread doing this so I've put it off.
-The outside of the map is empty right now, it's just clipped out. I'll be adding ambiance to it.
-The top and bottom point icons start the map as pink/blue checkers. This fixes itself once a class is chosen.
This release is to start testing balance. I'd really appreciate any feedback you have.