3 questions (help for swamp contest)

Shadowfield

L2: Junior Member
Aug 14, 2008
59
3
Hello everyone. So I'm probably the worlds slowest "mapper", and I only ever really tinker around in hammer. But the submission deadline for the swamp contest is coming up soon, and there are three things I'm having issues with:

1) My grass sprites (sawmill) seem to get blocked out when they are in front of the huge buttress tree (no hole), even though the tree model is behind the grass.

2) Some props won't show up when I compile the map. An example of this are some of those crushed cans, or the fish bone (silly gibs). Is there a certain setting so that they show up in game?

3) FOG!!! I tried searching for this, but the forum refused to search a 3-letter word. So basically: how do I add fog to my map?

Thank you for taking your time to answer this. Hopefully I'll have it done by the deadline.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
1. Not sure what you're talking about

2. Crushed cans are physics props (and therefore must be props_physics_multiplayer), and gib models are dynamic (and therefore must be prop_dynamic). And easy way to check this is to look at one of the property tabs for a model in the model viewer, it shows whether a prop is static, dynamic, or physics.

3. env_fog_controller
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
No, i've had the same problem with the gibs and the physics models. I've tried static, phsyics, physics_multiplayer and dynamic props and still they don't show up ingame.
 

shadowfax

L1: Registered
Jul 23, 2009
28
85
No, i've had the same problem with the gibs and the physics models. I've tried static, phsyics, physics_multiplayer and dynamic props and still they don't show up ingame.

Do you get any errors in the console when you load you map? Specifically any that mention those props? Usually if you have the incorrect prop type it gives an error. If not, do those props show up for you on other maps? It could have something to do with you video settings if they don't.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
i used just prop_physics and they showed up fine. sometimes you need prop_dynamic override for some stuff to showup.