Hammer Emoticons and a KotH poll!

How many minutes for KotH maps? (gameday and normal)


  • Total voters
    107

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Greetings, fellow denizens of the world forging realm, I have some mid-week news and an inquiry.

Firstly, giving and receiving help concerning Hammer functions has now been made easier by the addition of Hammer tool and option emoticons. You'll find a few listed on the new post page to remind you they now exist, and can find the full assortment by clicking on More.

:ig: :dispwalk: :vertextool:

Secondly, with the arrival of KotH I find this mode may be in need of it's own map duration limit. It drags on a little long with a full half hour, but I don't feel 15 minutes does it good, so I pose the question to you: how much time do you feel they should get? This will apply to both gamedays and (when I get to it) normal server hours when KotH is chosen to be played.
Keep in mind that the map will switch to the next one if the round ends with less than 5 minutes remaining on the server time limit!

P.S. Some of you may be amused by the numbering convention I used for the icons ;)
 
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DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
:carve: :eek:hmy:D::sneaky2::mad::mad::mad::angry::angry: :thumbdown::thumbdown: :facepalm::facepalm:
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
:carve::carve::carve::carve::carve: ALL THE WAY!!
:clippingtool: IS A TRAP


And Koth should have 15mins imo, As it's like an arena map.
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Hey, carving is really good when you use it on simple brushes. Nice with the icons tho :)
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Carve was incredibly helpful in HL1 due to how doors and details were constructed (ie brushwork) it could cut your production time in half. But there's little use for it in HL2.

Carve is a tool and like all tools works perfectly fine given that you use it appropriately and with care. Regardless, i have never really found a scenario where at has been useful for source mapping.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741

Dr. ROCKZO

L8: Fancy Shmancy Member
Jul 25, 2009
580
159
20 minutes would be fine.. Yo'd probably get 3 rounds in a session? Loving the new Icons too.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
20 minutes is fine. After that it becomes kinda stale.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I agree with everyone else, 20 minutes is fine but I think 25/30mins should be considered for ones nearing final/RC.
 

Terr

Cranky Coder
aa
Jul 31, 2009
1,590
410
Firstly, giving and receiving help concerning Hammer functions has now been made easier by the addition of Hammer tool and option emoticons.

Cool! Much handier than trying to describe them.


_______

:entityool:!

Another idea for a future forum-modding feature... If you prefix a Valve Developer Community wiki item with "VDC" and have it automagically link it...

So:

VDC:trigger_multiple

Could become:
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
I agree with everyone else, 20 minutes is fine but I think 25/30mins should be considered for ones nearing final/RC.

Yeah, absolutely. I think the regular time should be 20 min, but you should be able to ask for an extension to 30 min for nearly finished maps, like you can extend "regular" maps to 45 min or something.
 

Wegason

L3: Member
Aug 16, 2009
147
64
20 minutes top for me, the game mode and map becomes stale after that length of time, you get a min of 3 rounds in if its 20 minutes long.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
I once proposed that idea once, I believe it was either shot down or it was technical trouble... or something.

I remember it as someone else proposing it and you shooting it down as unnecessary... I might be mistaken though.

Either way it would be a good feature. env_cubemaps would save a lot of time. And I don't think it would be too hard, if vB custom bbCode support is anything like phpBB3's.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Apparently it was niether... the thread just... died. [ame="http://forums.tf2maps.net/showthread.php?t=4714"]Custom BB code? - TF2Maps.net Forums[/ame]