- Aug 2, 2009
- 4
- 0
I've been having an issue with TF2 crashing when playing on the map that I've made. Most consistantly, it crashes when the sniper's jarate is used from a certain point (screenshot from area attached). However, I've had it randomly crash when it is used elsewhere, as well as one time when I was just running around as scout. Nothing like this happens on any other map I've played, so it has to be something about my custom map.
I've checked the windows event logs, most consistantly there seems to be a fault in something called d3d9.dll_unloaded, exception code 0xc0000005. (I've got bits of a couple of logs down at the bottom of the post.)
I was thinking this might be a performance issue, but there doesn't seem to be a particular issue in that area, see attached screenshot for a look at the showbudget panel in that area. Shooting rockets as the soldier didn't cause the crash either, and I would think that those would be more expensive?
Windows Error logs:
Here's the compile log as well, the only error is one I've been consistently getting with the skybox texture, I don't see why that would cause any problems.
I've checked the windows event logs, most consistantly there seems to be a fault in something called d3d9.dll_unloaded, exception code 0xc0000005. (I've got bits of a couple of logs down at the bottom of the post.)
I was thinking this might be a performance issue, but there doesn't seem to be a particular issue in that area, see attached screenshot for a look at the showbudget panel in that area. Shooting rockets as the soldier didn't cause the crash either, and I would think that those would be more expensive?
Windows Error logs:
Code:
Faulting application hl2.exe, version 0.0.0.0, time stamp 0x470c11ae, faulting module d3d9.dll_unloaded, version 0.0.0.0, time stamp 0x4791a65d, exception code 0xc0000005, fault offset 0x6d7cc76f, process id 0xcc4, application start time 0x01ca1ecb0be82c03.
The program hl2.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Problem Reports and Solutions control panel. Process ID: c48 Start Time: 01ca1ec9dcebc7a3 Termination Time: 97
Faulting application hl2.exe, version 0.0.0.0, time stamp 0x470c11ae, faulting module d3d9.dll_unloaded, version 0.0.0.0, time stamp 0x4791a65d, exception code 0xc0000005, fault offset 0x6c3dc76f, process id 0xc0c, application start time 0x01ca1ec95e0d9993.
The program hl2.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Problem Reports and Solutions control panel. Process ID: c74 Start Time: 01ca1ec8e5020d13 Termination Time: 95
The program hl2.exe version 0.0.0.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Problem Reports and Solutions control panel. Process ID: 12e0 Start Time: 01ca1e396c30438d Termination Time: 75
Faulting application hl2.exe, version 0.0.0.0, time stamp 0x470c11ae, faulting module d3d9.dll_unloaded, version 0.0.0.0, time stamp 0x4791a65d, exception code 0xc0000005, fault offset 0x6e44c76f, process id 0x11f0, application start time 0x01ca1e37ec24d58d.
Faulting application hl2.exe, version 0.0.0.0, time stamp 0x470c11ae, faulting module unknown, version 0.0.0.0, time stamp 0x00000000, exception code 0xc0000005, fault offset 0x00000000, process id 0xc18, application start time 0x01ca1e0fa2b62fcd.
Here's the compile log as well, the only error is one I've been consistently getting with the skybox texture, I don't see why that would cause any problems.
Code:
materialPath: c:\program files (x86)\steam\steamapps\noted_literally\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.vmf
Patching WVT material: maps/cp_serenity_a2a/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_serenity_a2a/nature/blendgroundtograss007_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1644 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (645023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1288 texinfos to 883
Reduced 71 texdatas to 63 (1731 bytes to 1414)
Writing C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
12 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\noted_literally\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.vmf
Patching WVT material: maps/cp_serenity_a2a/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_serenity_a2a/nature/blendgroundtograss007_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1644 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (645023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1288 texinfos to 883
Reduced 71 texdatas to 63 (1731 bytes to 1414)
Writing C:\Program Files (x86)\Steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
12 seconds elapsed
2 threads
reading c:\program files (x86)\steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
reading c:\program files (x86)\steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.prt
920 portalclusters
2851 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3759 visible clusters (0.00%)
Total clusters visible: 405821
Average clusters visible: 441
Building PAS...
Average clusters audible: 913
visdatasize:209314 compressed from 220800
writing c:\program files (x86)\steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
20 minutes, 31 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
7890 faces
7 degenerate faces
1967267 square feet [283286496.00 square inches]
550 Displacements
391246 Square Feet [56339552.00 Square Inches]
7883 patches before subdivision
103963 patches after subdivision
63 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 10740032, max 1215
transfer lists: 81.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(560409, 388359, 303574)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(119142, 56475, 34811)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(31920, 9876, 5113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(11673, 3189, 1738)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4426, 937, 483)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2139, 504, 264)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(953, 171, 82)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(538, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(263, 39, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(161, 28, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(84, 10, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(53, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(29, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(19, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(10, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(7, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(4, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0691 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 68/1024 3264/49152 ( 6.6%)
brushes 1750/8192 21000/98304 (21.4%)
brushsides 12622/65536 100976/524288 (19.3%)
planes 5678/65536 113560/1310720 ( 8.7%)
vertexes 14584/65536 175008/786432 (22.3%)
nodes 2178/65536 69696/2097152 ( 3.3%)
texinfos 883/12288 63576/884736 ( 7.2%)
texdata 63/2048 2016/65536 ( 3.1%)
dispinfos 550/0 96800/0 ( 0.0%)
disp_verts 126502/0 2530040/0 ( 0.0%)
disp_tris 221696/0 443392/0 ( 0.0%)
disp_lmsamples 1180504/0 1180504/0 ( 0.0%)
faces 7890/65536 441840/3670016 (12.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6039/65536 338184/3670016 ( 9.2%)
leaves 2247/65536 71904/2097152 ( 3.4%)
leaffaces 9698/65536 19396/131072 (14.8%)
leafbrushes 3673/65536 7346/131072 ( 5.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 64597/512000 258388/2048000 (12.6%)
edges 40632/256000 162528/1024000 (15.9%)
LDR worldlights 63/8192 5544/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1162/32768 11620/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 25212/65536 50424/131072 (38.5%)
cubemapsamples 8/1024 128/16384 ( 0.8%)
overlays 25/512 8800/180224 ( 4.9%)
LDR lightdata [variable] 5599064/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 209314/16777216 ( 1.2%)
entdata [variable] 90640/393216 (23.1%)
LDR ambient table 2247/65536 8988/262144 ( 3.4%)
HDR ambient table 2247/65536 8988/262144 ( 3.4%)
LDR leaf ambient 13921/65536 389788/1835008 (21.2%)
HDR leaf ambient 2247/65536 62916/1835008 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16142 ( 0.0%)
pakfile [variable] 1635/0 ( 0.0%)
physics [variable] 645023/4194304 (15.4%)
physics terrain [variable] 394960/1048576 (37.7%)
Level flags = 0
Total triangle count: 24985
Writing c:\program files (x86)\steam\steamapps\noted_literally\sourcesdk_content\tf\mapsrc\cp_serenity_a2a.bsp
2 minutes, 42 seconds elapsed