Moving surfaces and stickys

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Washipato

L3: Member
Jun 22, 2009
149
331
The map I'm working on has 2 moving surfaces where stickys always bump instead of staying still. A thread in this forum explains that it's possible to put a trigger_vphysics_motion to make them "stop" (reduce the movement speed to zero) when they reach the surface ([ame="http://forums.tf2maps.net/showthread.php?t=8190"]http://forums.tf2maps.net/showthread.php?t=8190[/ame]).

But I also can put two custom dynamic props with the same collision model than the moving brush (a flat cube) and parent them to it. If I do this, I need to use 5-6 times the prop to cover the whole brush.

My question is, what can be better for the performance of the map? Is there another option? I don't know how to model (I was going to make a request for it), so I prefer to know what's better before requesting.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Using an invisible collision prop would be better performance-wise, for certain. (though it doesn't really matter much) But you realize they still won't move with the brush, right? I can't quite tell what you wanted.
 

Washipato

L3: Member
Jun 22, 2009
149
331
Using an invisible collision prop would be better performance-wise, for certain. (though it doesn't really matter much) But you realize they still won't move with the brush, right? I can't quite tell what you wanted.
I just need the stickys to stay still after the brush moved, I don't need them to move with it. It's quite important that these brushes can be stickied by demomen. In this case, it's a slope that raises after an event.

If using models is better for the performance, I will use them. I don't want to request something that will not work later :closedeyes:

Thanks a lot ABS
 

captainAngry

L420: High Member
Feb 1, 2009
434
247
from what I just read you want a demo to be able to put stickies on a like a drawbridge and then when the drawbridge falls, the stickes should just float on an invisable object for some reason. This doesn't really make sense.