Overlays appearing black?

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Quick question that might have a simple answer. My overlays are currently showing up black. I have not yet put lighting into my map, is this the cause of the black overlays? Doesn't seem to make much sense to me, but figured that might be the case.

And no, no leaks in the level, checked that already.
 

Doran

L1: Registered
Jan 21, 2008
21
0
Could it be something to do with the texture it's overlayed on? Prop texture perhaps?
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Could it be something to do with the texture it's overlayed on? Prop texture perhaps?

A good point about the prop texture, and one was that, but i have overlays all over the place and none are working.

For example i got overlays on concrete/concretewall002e, brick/brickwall004, those textures should be fine for this right?
 
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vegit0r

L1: Registered
Dec 17, 2007
17
0
if you dont have cubemaps it might not show up, (or env_light i think to)
 

Sacrifist

L3: Member
Nov 21, 2007
130
7
Actually Im having the same issues in a way. All my overlays are flickering black and acting strange. This basically began after the last TF2 update. Its very annoying.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Well I just learned about the Alt+P function that finds all the problems in your map.

Apparently all the overlays had errors saying something about an angle being bad. Didnt quite understand the error, but it said i could click to Fix so i did. Trying to compile now to see if theres any difference.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
Yeah i just did a simple test with a room and an overlay and no light, overlay is black.

Add a light entity and the overlay works. So just need to add a light, no cubemap necessary.
 
Oct 25, 2007
219
690
Well I just learned about the Alt+P function that finds all the problems in your map.

Apparently all the overlays had errors saying something about an angle being bad. Didnt quite understand the error, but it said i could click to Fix so i did. Trying to compile now to see if theres any difference.

Actually those overlay errors don't mean anything.

If this is a custom overlay texture, I would suggest you check the alpha channel. If the alpha channel isn't set right, the overlay may appear all black.
 

DrHaphazard

L5: Dapper Member
Jan 6, 2008
249
12
No they're just standard overlays. Like i said above, i am virtually certain its just because i have not lit the map yet. A simple test seemed to confrim that suspicion.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
I've heard of this problem before, one thing that was constantly bounced around was that the map was unlit. unfortunatly the person who had the problem never posted once they fixed it.