Newbie Mapper Resupply Cabinet Shenanigans

Ketsuban

L1: Registered
Jul 18, 2009
8
0
Firstly: hi, first time mapper etc.

I'm making a respawn room, and any good respawn room needs a resupply cabinet. As such, I've set up a func_regenerate and a prop_dynamic. Seen in Hammer, everything looks just fine.

And then... I loaded the game itself. Oh dear.

The BLU cabinet isn't visible at all. The RED cabinet is a landshark. Everything else works fine - the RED cabinet animates when you walk into the func_regenerate, etc., but they're positioned wrong.

What's going on here? How can I get these to work?
 

Eternal

L69: Deviant Member
Jul 8, 2009
69
10
Make sure you have the models positioned correctly often times when I place a mdl or func into the map it seems to have vanished and I find out that it was pasted UNDERNEATH the map.
 

Ketsuban

L1: Registered
Jul 18, 2009
8
0
I am indeed certain they are both prop_dynamic.

Upon further testing I solved the mystery of the whereabouts of the BLU cabinet; it's actually in exactly the same spot as the RED cabinet. When I activate the BLU func_regenerate, the prop_dynamic over on the RED side animates. When either one animates, the door of the other is visible behind it.
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
associated model for each of the func_regenerates correct?

Also the info_player_respawns should be IIRC 16 hammer units apart from anything, including floors (In the hammer picture it looks like they are touching the ground).

Can't imagine why the cabinet has rotated itself ...

the cabinets should not have a parent
 

Ketsuban

L1: Registered
Jul 18, 2009
8
0
associated model for each of the func_regenerates correct?
Yep.

Also the info_player_respawns should be IIRC 16 hammer units apart from anything, including floors (In the hammer picture it looks like they are touching the ground).
I don't see how that's relevant. i've tested them. they work, no problems. (I hate spawning in the air.)

Can't imagine why the cabinet has rotated itself ...
emot-geno.gif


the cabinets should not have a parent
This turned out to be the problem. Thanks!
 

Open Blade

L420: High Member
Nov 30, 2007
439
34
I don't see how that's relevant. i've tested them. they work, no problems. (I hate spawning in the air.)

You don't spawn in the air. Your feet are on the ground when you spawn. But if the info_players in hammer are not above the ground, players can get stuck in the floor when they spawn and can't move. It may work for you now but if the info_players are not above the floor, you can bet at some point, players will get stuck, that's a fact. There is a reason why we do this.