Warning: VIS decompression overrun

tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
When I compile my map and run it in tf2, the console comes up with the text "Warning: VIS decompression overrun" four or five times, followed by the computer freezing. Nothing works, not clicking anywhere not alt+tab, not ctrl+alt+delete, only pressing the power button until it shuts off. I have no idea what causes this problem but it's really irritating. I include the .vmf file if that might help.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
I think this issue is caused by running Fast VIS.
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Just compiled it with all settings on normal, no HDR, and it worked fine. It's playable.
(Screenie)

EDIT:
I think this issue is caused by running Fast VIS.
It's not; I just compiled it with Fast VIS aswell, no crashing.
 
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tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
It still crashes when I compile it with normal settings... might have something to do with my computer?

How much is "too many visleaves"? Im trying to make some detailing now but... the map isn't extremely huge, is it? I really like to test this map on this gameday so help is appreciated.

EDIT: If you could send me the .bsp, trotim?
 
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tovilovan

L6: Sharp Member
Jul 23, 2008
391
104
File not found =/

I have detailed most of the map now, and it seems like it works, but now I get the Error message "WINDOWS reported following error: file not found" in the compile log.


I've had this error on another map but I can't remember how I solved it...