Is there a maximum number of control points possible in a given level? I am currently making a payload race map for the contest. The core idea behind it is that there is a pair of middle control points in addition to the ones each each respective team base. The goal is to create an exciting battle to get to the middle first and then translate into a traditional PLR type of game where you must get your cart into the enemy base. The team that makes it to the middle CP first will be given a minor benefit for that round.
Anyways. I've been modifying Snarks gameplay library to use as a testbed for the actual level. I created the first stage to test it all out, so there are 4 CPs total (2 for red, 2 for blu) in the first stage. Stage 2 and 3 remain as is with 2 each and everything works perfectly. Whenever I try to add a CP to either side for stage 2 and run the map I get a exe memory error when it attempts to load the level. It works if I change either stage 3 CP to belong in stage 2. But again it crashes if I add another CP, even if it isn't attached to any stage at all.
So does anyone know for a fact if there is a limit of 8 control points total in a map? None of the indexes are the same and I've checked and re-checked for any errors that could be causing it.
Anyways. I've been modifying Snarks gameplay library to use as a testbed for the actual level. I created the first stage to test it all out, so there are 4 CPs total (2 for red, 2 for blu) in the first stage. Stage 2 and 3 remain as is with 2 each and everything works perfectly. Whenever I try to add a CP to either side for stage 2 and run the map I get a exe memory error when it attempts to load the level. It works if I change either stage 3 CP to belong in stage 2. But again it crashes if I add another CP, even if it isn't attached to any stage at all.
So does anyone know for a fact if there is a limit of 8 control points total in a map? None of the indexes are the same and I've checked and re-checked for any errors that could be causing it.