- Jul 4, 2009
- 40
- 0
I thought it would be nice if we all shared some ideas we have for maps that we are currently making or will be making in the future. If we brainstorm enough in here, maybe we can get some really high quality maps incorporating what we come up with.
Well, to begin, I'm currently working on two maps. One has an emphasis on vertical combat, much like Badlands except even more so. It's a 3 point CP map with Red defending. One of the highlights is the third and final cap, which is on top of a tower that is only reachable by crossing the pieces of lumber/girders which are suspended in the air from cranes. Cranes which are on an adjacent tower. A tower that on top of a cliff that you need to climb.
The second map I'm working on right now is a bit simpler and revolves around trench warfare. So far it's simply a one point map, which is going to have a long timer so that rounds don't end in four seconds. The point is up on a small platform, which has a tunnel going through the middle. On two sides there are trenches - one for Blu, one for Red. The trenches have the metal sheet tower things seen in Hydro so that the trenches can be used as a viable "forward position". There's going to be a bunch of cover and debris around to use as cover, and I'm trying to make sure every class can be used to their full potential. Perhaps in the future I will expand this map into a five point map like Well or Granary.
Well, to begin, I'm currently working on two maps. One has an emphasis on vertical combat, much like Badlands except even more so. It's a 3 point CP map with Red defending. One of the highlights is the third and final cap, which is on top of a tower that is only reachable by crossing the pieces of lumber/girders which are suspended in the air from cranes. Cranes which are on an adjacent tower. A tower that on top of a cliff that you need to climb.
The second map I'm working on right now is a bit simpler and revolves around trench warfare. So far it's simply a one point map, which is going to have a long timer so that rounds don't end in four seconds. The point is up on a small platform, which has a tunnel going through the middle. On two sides there are trenches - one for Blu, one for Red. The trenches have the metal sheet tower things seen in Hydro so that the trenches can be used as a viable "forward position". There's going to be a bunch of cover and debris around to use as cover, and I'm trying to make sure every class can be used to their full potential. Perhaps in the future I will expand this map into a five point map like Well or Granary.