The Build-Your-Own-Base map. (community project?!)

What game mode? Would this be fun? (read post first!)


  • Total voters
    65

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
I got the idea for a map in which you can "build your own base" because of Acegikmo's construction device. But of course that would be far too complicated, take too long, and be impossible to make work well with multiple players.

So what if it were limited to picking the layout of each room from a set of pre-built options? (example) I thought up a voting system to make this work, and I have it fully functional in my test map. (you walk through gates to vote)

When I began gauging interest and getting input on such a map Ravidge suggested I could turn it into a community thing, where anyone can build layouts for the rooms, and I thought this was an awesome idea. Significantly easier to get lots of options for players to choose among, and it won't suffer from "underparticipating participants" like some community maps do.

Now that the description is over... I can explain the point of this thread.
1: to ask if people think such a map could be fun
2: to ask if people would like to participate in making it
3: to ask what game mode would be best/easiest for such a map

The poll has multiple choices because I want you to pick all game modes you think could work. (and answer the yes/no out of the last two options)
I would've put more game modes in... but multi-stage is out of the question.

If you have any questions I'll try to answer them (and wait to vote until after they are answered, if they would change what you think).

What I've already worked out and what not to ask about:
Voting works. period.
An individual player can only vote once for each "zone".
Vote ties work.
No votes works.
All votes for one thing (up to 32) works.
Balance. It's not something that needs to be thought about at this point.
Actual layout. Ditto.
 
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fubarFX

The "raw" in "nodraw"
aa
Jun 1, 2009
1,720
1,978
1. I like your idea. sounds like a map you couldn't get tired of.
2. I'd most defenitely help
3. I feel like this is not for pl or cp.
however it could be very refreshing for arena and ctf as the base on these maps are generaly symetrical for balance. having a non-symetrical ctf or arena seems kinda dumb but giving them the same choices makes the map "fair".
I'd really like to see a team planning their base depending on the team. offencive team would better be choosing an easy to defend layout and vice-versa

edit: balancing will be a lot of work tho. making sure every layout are equaly good sounds near impossible to me depending on how complex you're willing to make this
 
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DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
this looks awesome, yes to all =)

i think CTF would be the most fun by far.

ie

"Come on guys, last layout didnt work, lets try this one"
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
This has to be CTF, and the essential idea of a dynamic base was the driving concept behind my own map, DevForts.

Which was inspired by SourceForts.
 

TracerDX

L3: Member
Jun 9, 2009
127
26
Sounds like fun. I have trouble enough balancing static maps, so I dunno what I could offer to this project.
 

MaGicBush

L2: Junior Member
Jun 9, 2009
56
1
Sounds like an original idea, if I came across servers playing it I would jump in right away. CTF would be a blast with this map, but balancing that would be difficult I imagine.
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
As I've said before, my main concern with this idea is the fact that stickies don't stick to func_brush entities (or just about any other brush based entity). This could somewhat limit the scope of what kind of changes to a layout would be possible without severely impacting one class.

Ignoring that though, I think that gravelpit style has the greatest potential in terms of strategically altering the map layout, since there are three whole areas to potentially switch up.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I second Shmitz. I believe CTF would perform well with this like others have agreed, but as i said in chat, Gravelpit Style CP would be the most complimentary mode for this concept.

Due to the issues with dynamic brush's, engineer buildings and stickies, along with displacements being static geometry (as you already know). A side idea to this for Gravelpit style play would be to create a 9 by 9 grid of "combat arena's", offering 4 different assault possibilities, Blu spawning in the central "box".

That said, one might as well just make 4 Gravelpit maps. To a certain extent.

I would participate in this endeavour.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
As I've said before, my main concern with this idea is the fact that stickies don't stick to func_brush entities (or just about any other brush based entity). This could somewhat limit the scope of what kind of changes to a layout would be possible without severely impacting one class.

Ignoring that though, I think that gravelpit style has the greatest potential in terms of strategically altering the map layout, since there are three whole areas to potentially switch up.
Three zones was the mere minimum I would ever consider, and the other map types would actually have more varied choices. A typical gravelpit map only has 3 areas, and would be hard to slip more in that felt useful. A cp/ctf map with bases, however, generally have many rooms, all of which could be variable.

I've thought about the brush entity issue myself... I'm not sure how best to deal with it, though if it comes down to it, an "empty" prop with only a collision model could be made for each area, as they stick to props.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
Double post for great justice!
...and for Boojumagic Source Voodoo Entity Hax...

http://img.photobucket.com/albums/v401/aboojumsnark/maps/abs_test0014.jpg

Hax

vacBan.png
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
Ya, I voted for 3 cp, but CTF would be a close second....


Sounds like something I want to try, thanks again ABS!


edit: I voted for the easiest game type, because the normal schmoe will get confused too easy.
 
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