A reverse CTF using a neutral intel located under a rocket. Pick it up and take it to the opposing team's capture area. Be careful not to fall (or be pushed) into the pits of death.
Things that have changed from A0:
I'm interested in feedback on the map. What can I do to make this map kick more ass?
Thank you:
Things that have changed from A0:
- Lowered the flag's return timer from 60s to 20s. Flag will revert to neutral after 10s.
- Fixed the HUD/scoring system by reverting it to the default CTF mode.
- Added a second route to the capture zone for both teams and adjusted some areas.
- Updated the rocket in the center to have a RED/BLU skin depending on the side you are facing.
I'm interested in feedback on the map. What can I do to make this map kick more ass?
Thank you:
- Boojum Snark
- -gr-
- tf2maps.net playtesters
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