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TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
I read through it but I still couldn't quite understand it. Perhaps you could dumb it down for me?
 

Radenska

L2: Junior Member
Jan 31, 2008
53
18
No problem! Sorry it wasn't as clear as it could have been perhaps. I just re-read it and realized the basic idea wasn't defined at all, just the ideas going into it, haha.

Basically, a neutral contested CP starts the match...either team can cap it. Whichever team Captures this point first gets access to a payload (Red, or Blue - both work).

Ideally, I'd want to design a level that has both payloads directed at going around to each teams' "back-door" of the base, sort of how Badwater does for RED...but much shorter. The point is that instead of the Map deciding what the teams are going to do from the get-go (which team attacks defend, etc.), the teams compete over it. I hope this helps.
 
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Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
So whatever team caps the first point are attackers, and the other team defenders?