- Feb 13, 2008
- 716
- 82
Hai guys, pl_jungle is finally out. It’s an alpha version of what the map is going to be. Alpha 1 includes the first stage of the map, and final project is going to be a 3 stage payload map.
I’ve been working on it since September 2008, it contains a huge amount of custom content, and it’s going to contain more on next stages. All custom content has been created by me, but I would want to thank those guys from www.interlopers.net and www.tf2maps.net who helped me in the modeling process. In the beginning, all vegetation models were animated, but Source engine can’t handle that amount of dynamic props, so I’ve made them all static, that would also help the people with low-spec computers to run it better (it would run smooth in all non prehistoric computers). It also was supposed to have some particle effects, that I’ll add in future versions.
Now some map story:
The map takes place on a desert island in the middle of the ocean, RED team have made a secret base in it. But BLU satellites took a pic of the island and discovered a RED heavy eating his sandvich on the beach. So BLU team prepared their pimp pirate ship and traveled to the island with a 10 megaton bomb. Here’s when you take part of it, join RED and defend the island, or join BLU and bomb it. It’s your choice!
To do:
-3dskybox
-2nd and 3rd stage
-Add particle effects with leaves falling from trees.
-Detail the ship with cannons and other stuff
-Optimize it more.
I’ve been inspired by Metal Gear Solid 3, Crysis and Far Cry, there’s a reference to MGS3, I’ve placed some frogs all around the map, try to find them! (don’t cheat ¬¬).
I’ve been working on it since September 2008, it contains a huge amount of custom content, and it’s going to contain more on next stages. All custom content has been created by me, but I would want to thank those guys from www.interlopers.net and www.tf2maps.net who helped me in the modeling process. In the beginning, all vegetation models were animated, but Source engine can’t handle that amount of dynamic props, so I’ve made them all static, that would also help the people with low-spec computers to run it better (it would run smooth in all non prehistoric computers). It also was supposed to have some particle effects, that I’ll add in future versions.
Now some map story:
The map takes place on a desert island in the middle of the ocean, RED team have made a secret base in it. But BLU satellites took a pic of the island and discovered a RED heavy eating his sandvich on the beach. So BLU team prepared their pimp pirate ship and traveled to the island with a 10 megaton bomb. Here’s when you take part of it, join RED and defend the island, or join BLU and bomb it. It’s your choice!
To do:
-3dskybox
-2nd and 3rd stage
-Add particle effects with leaves falling from trees.
-Detail the ship with cannons and other stuff
-Optimize it more.
I’ve been inspired by Metal Gear Solid 3, Crysis and Far Cry, there’s a reference to MGS3, I’ve placed some frogs all around the map, try to find them! (don’t cheat ¬¬).
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