- May 15, 2020
- 5
- 0
my map loads fine but all the sudden when i loaded it to test some health and ammo packs all the world geometry was black.
<<<<<COMPILE LOG>>>>>>
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.vmf"
Valve Software - vbsp.exe (Jun 18 2021)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_coke_factory/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/cp_coke_factory/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253498 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 856 texinfos to 570
Reduced 44 texdatas to 38 (1134 bytes to 914)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
Wrote ZIP buffer, estimated size 2380, actual size 1764
5 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory"
Valve Software - vvis.exe (Jun 18 2021)
12 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.prt
1105 portalclusters
3053 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 3038 visible clusters (0.92%)
Total clusters visible: 331575
Average clusters visible: 300
Building PAS...
Average clusters audible: 919
visdatasize:272650 compressed from 318240
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
19 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory"
Valve Software - vrad.exe SSE (Jun 18 2021)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
Setting up ray-trace acceleration structure... Done (0.61 seconds)
4098 faces
1024249 square feet [147491968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4098 patches before subdivision
zero area child patch
zero area child patch
69274 patches after subdivision
sun extent from map=0.000000
24 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 7923918, max 764
transfer lists: 60.5 megs
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Build Patch/Sample Hash Table(s).....Done<0.0144 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 723/8192 8676/98304 ( 8.8%)
brushsides 4846/65536 38768/524288 ( 7.4%)
planes 1628/65536 32560/1310720 ( 2.5%)
vertexes 5894/65536 70728/786432 ( 9.0%)
nodes 2272/65536 72704/2097152 ( 3.5%)
texinfos 570/12288 41040/884736 ( 4.6%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4098/65536 229488/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2137/65536 119672/3670016 ( 3.3%)
leaves 2306/65536 73792/2097152 ( 3.5%)
leaffaces 4862/65536 9724/131072 ( 7.4%)
leafbrushes 1515/65536 3030/131072 ( 2.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27947/512000 111788/2048000 ( 5.5%)
edges 16562/256000 66248/1024000 ( 6.5%)
LDR worldlights 24/8192 2112/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 351/32768 3510/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5454/65536 10908/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 2570660/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 272650/16777216 ( 1.6%)
entdata [variable] 21625/393216 ( 5.5%)
LDR ambient table 2306/65536 9224/262144 ( 3.5%)
HDR ambient table 2306/65536 9224/262144 ( 3.5%)
LDR leaf ambient 5440/65536 152320/1835008 ( 8.3%)
HDR leaf ambient 2306/65536 64568/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26266 ( 0.0%)
pakfile [variable] 1764/0 ( 0.0%)
physics [variable] 253498/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11220
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_coke_factory.bsp"
<<<<<COMPILE LOG>>>>>>
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.vmf"
Valve Software - vbsp.exe (Jun 18 2021)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_coke_factory/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/cp_coke_factory/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (253498 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 856 texinfos to 570
Reduced 44 texdatas to 38 (1134 bytes to 914)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
Wrote ZIP buffer, estimated size 2380, actual size 1764
5 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory"
Valve Software - vvis.exe (Jun 18 2021)
12 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.prt
1105 portalclusters
3053 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 3038 visible clusters (0.92%)
Total clusters visible: 331575
Average clusters visible: 300
Building PAS...
Average clusters audible: 919
visdatasize:272650 compressed from 318240
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
19 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory"
Valve Software - vrad.exe SSE (Jun 18 2021)
Valve Radiosity Simulator
12 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
Setting up ray-trace acceleration structure... Done (0.61 seconds)
4098 faces
1024249 square feet [147491968.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4098 patches before subdivision
zero area child patch
zero area child patch
69274 patches after subdivision
sun extent from map=0.000000
24 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 7923918, max 764
transfer lists: 60.5 megs
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Build Patch/Sample Hash Table(s).....Done<0.0144 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 33/1024 1584/49152 ( 3.2%)
brushes 723/8192 8676/98304 ( 8.8%)
brushsides 4846/65536 38768/524288 ( 7.4%)
planes 1628/65536 32560/1310720 ( 2.5%)
vertexes 5894/65536 70728/786432 ( 9.0%)
nodes 2272/65536 72704/2097152 ( 3.5%)
texinfos 570/12288 41040/884736 ( 4.6%)
texdata 38/2048 1216/65536 ( 1.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4098/65536 229488/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2137/65536 119672/3670016 ( 3.3%)
leaves 2306/65536 73792/2097152 ( 3.5%)
leaffaces 4862/65536 9724/131072 ( 7.4%)
leafbrushes 1515/65536 3030/131072 ( 2.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 27947/512000 111788/2048000 ( 5.5%)
edges 16562/256000 66248/1024000 ( 6.5%)
LDR worldlights 24/8192 2112/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 351/32768 3510/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5454/65536 10908/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 4/512 1408/180224 ( 0.8%)
LDR lightdata [variable] 2570660/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 272650/16777216 ( 1.6%)
entdata [variable] 21625/393216 ( 5.5%)
LDR ambient table 2306/65536 9224/262144 ( 3.5%)
HDR ambient table 2306/65536 9224/262144 ( 3.5%)
LDR leaf ambient 5440/65536 152320/1835008 ( 8.3%)
HDR leaf ambient 2306/65536 64568/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/26266 ( 0.0%)
pakfile [variable] 1764/0 ( 0.0%)
physics [variable] 253498/4194304 ( 6.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11220
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp
13 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_coke_factory.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_coke_factory.bsp"