How do I add a skin to an existing model?

Jan 31, 2008
555
1,482
I want to make another skin for a prop by Valve.
But how to I make the model detect the other skin?
 

AWESOME-O

L10: Glamorous Member
Mar 20, 2008
779
132
and does someone know how to do this with custom models?
Because my 5 signs, are now 5 custom models.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
It's easy with custom models, add this to your .qc file:

http://developer.valvesoftware.com/wiki/$texturegroup

Doing it with official models will likely require them to be decompiled and recompiled with the appropriate .qc and name changes. Or, perhaps you could override an existing .vtf file, but then you would not be able to use the existing one (and even if you don't need the existing one, I'm fairly certain this is not good mapping practice).
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
Don't add a skin to a existing model, change the name, it can cause troubles with the original models.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
If you don't use the other texture you can place a file that has the same name in the same folder as in the gcf in you tf folder, dunnow about pakratting
 
Jan 31, 2008
555
1,482
If you don't use the other texture you can place a file that has the same name in the same folder as in the gcf in you tf folder, dunnow about pakratting

Yeah; that's what I'm currently doing. Just wonder if there's a way around it.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
only decompiling and recompiling :\ (isn't that hard imo)