Any way to test a map without the skybox?

That's the plan

L4: Comfortable Member
Jul 8, 2018
183
38
It gets kinda annoying having to build a sky-box every time I want to test a outdoor map. Is there any way to test A map without its sky-box and still have it run properly?
 

Wyvern

Certified TF2 Cartographer
Feb 16, 2018
105
152
You can use a tool called the Cordon Tool(looks like this: :cordonenable:) This tool culls everything outside the box, effectively sealing the map. You can change the size of the cordon tool with this button::cordonedit:.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
You can use a tool called the Cordon Tool(looks like this: :cordonenable:) This tool culls everything outside the box, effectively sealing the map. You can change the size of the cordon tool with this button::cordonedit:.

Just keep in mind, that this is basically the same as creating a big box aorund your map. So your compile time while probably be longer and the map will be poorly optimized. So don't publish any version, where you used this.
If you are only interested in a part of your map and only want to compile that section you can also use the cordon tool, to only select that area and compile it.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Alternatively, you don't need a skybox to compile. Leaking maps are capable of running in Team Fortress 2. The sky will look like some trippy LSD hallucination, VVIS and VRAD won't fully work, and you should absolutely never release your map in this state, but for internal testing it's not a problem.
 

Tapioca Pudding

L1: Registered
Sep 20, 2018
4
0
You could make a large block around your area, make it hollow, and then turn the texture into the 3D sky-box. It would only take a few seconds to construct (of course, I would only recommend doing this for previewing the in-progress map, and not using that as the final sky-box).
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
You could make a large block around your area, make it hollow, and then turn the texture into the 3D sky-box. It would only take a few seconds to construct (of course, I would only recommend doing this for previewing the in-progress map, and not using that as the final sky-box).

This is a slower method of achieving the same effect as the cordon tool mentioned earlier in this thread.