Map logic not working.

Treetalk

L1: Registered
Mar 20, 2018
10
1
I'm working on a 3CP attack/defend map, but the logic isn't working as planned, when I can the first point, the game already wins, I want it to cap first, second, forward spawndoors activate and doors to C open, then once I can C I win, can someone support?
Thanks.
 

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Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
In your file, you don’t have the cp_ prefix in front of the rest of your map name. This might be why it’s not working properly. Try renaming it to cp_coalmine_a1 and see if that fixes it.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
In your file, you don’t have the cp_ prefix in front of the rest of your map name. This might be why it’s not working properly. Try renaming it to cp_coalmine_a1 and see if that fixes it.
That shouldn't matter, afaik.

Do you have any errors in your console, Treetalk?
 

Treetalk

L1: Registered
Mar 20, 2018
10
1
That shouldn't matter, afaik.

Do you have any errors in your console, Treetalk?

This is what I got in the console.
One notable thing is "Multiple control points with the same index" but they're all seperate."
 

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Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
This is what I got in the console.
One notable thing is "Multiple control points with the same index" but they're all seperate."

That sounds like you didn’t change the index of each control point. If you didn’t change it, what you need to do is go is open the properties of each team_control_point and change the “index” value of each to be a different number (I.e. point A =0, point B=1, point C=2, etc.). You can’t have more than one control point contain the same index value, as the game will register all three as one.

Also be sure to follow the index values in this order, otherwise the game will think your last control point is your first.

If that’s not the problem and you did do that, maybe start a new hammer file and use ABS to insert the logic again.
 
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