How to add mannpower power ups?

200

L2: Junior Member
Aug 11, 2013
54
79
If you want to add actual powerups, there is an entity - info_powerup_spawn, but it only works if you are in powerup mode: tf_powerup_mode 1.

If you just want to add powerup effects - you can use a prop_dynamic with a model you need (for example, Haste powerup model, can't remember the model name, but I think it can be found by searching for "mannpower" or "powerup" in the model broswer) and trigger_add_tf_player_condition on top of it
https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition
 

okiedokie

L1: Registered
Oct 11, 2018
21
2
If you want to add actual powerups, there is an entity - info_powerup_spawn, but it only works if you are in powerup mode: tf_powerup_mode 1.

If you just want to add powerup effects - you can use a prop_dynamic with a model you need (for example, Haste powerup model, can't remember the model name, but I think it can be found by searching for "mannpower" or "powerup" in the model broswer) and trigger_add_tf_player_condition on top of it
https://developer.valvesoftware.com/wiki/Trigger_add_tf_player_condition
Alright will look into it, thanks.
 

okiedokie

L1: Registered
Oct 11, 2018
21
2
Well uhh this is awkward, I do not know how to work with this trigger_add_tf_player_condidtion..
 

Yaki

aa
Sep 3, 2018
416
254