The most used prop

Which prop do you think is the most used?

  • resupply locker

    Votes: 13 28.3%
  • capture point

    Votes: 3 6.5%
  • barrelcrate

    Votes: 14 30.4%
  • spytech console

    Votes: 1 2.2%
  • sign_gameplay

    Votes: 2 4.3%
  • oildrum

    Votes: 5 10.9%
  • one of the rock props (rock007 etc)

    Votes: 4 8.7%
  • light_cone

    Votes: 0 0.0%
  • other (post in thread)

    Votes: 2 4.3%
  • security fence

    Votes: 2 4.3%

  • Total voters
    46

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
I'm working on scripts for analysing maps and just worked out how to export the results to a spreadsheet
So I'm going to sample as many maps as I can and see what the most commonly used props are
What do you think the #1 most used prop is?

I'll list:
Which prop appears in the most maps
Which prop there are the most of overall (Quantity per map)
Which modular props are the most common (rocks, fences)

But the Poll is for the most common overall
Vote now on your phones or other internet capable devices!

I'll post the results as soon as the script is ready and the maps have been sampled
 

henke37

aa
Sep 23, 2011
2,075
515
At the same time, they don't appear a lot each time. How many control points does a map typically have?
 

[Rx.] Christian Troy

L5: Dapper Member
Jan 23, 2017
223
64
Plenty of CTF maps and payload maps don't have a CP.

As for resupply lockers, might have a good point there. Every map has them.
 

Coding Ethan

L2: Junior Member
Oct 12, 2014
93
109
I wrote a quick script to do this with the decompiled maps, there is no grouping by props in this, no background01 and other non-playables.

('models/props_2fort/oildrum', 2553)
('models/props_lights/light_cone_farm_32', 2216)
('models/props_lights/light_fluorescent_basement', 2036)
('models/props_2fort/groundlight001', 1885)
('models/props_trainyard/handrail128', 1671)
('models/props_2fort/miningcrate002', 1617)
('models/props_2fort/miningcrate001', 1584)
('models/props_hydro/barrel_crate', 1475)
('models/props_lights/light_cone_farm', 1374)
('models/props_farm/vent001', 982)
('models/props_mining/track_straight_256', 948)
('models/props_trainyard/handrail28', 887)
('models/props_farm/pallet001', 864)
('models/props_gameplay/sign_gameplay01', 861)
('models/props_mining/ceiling_pipe_128_thick', 857)
('models/props_2fort/lightbulb001', 852)
('models/props_spytech/vent', 847)
('models/props_2fort/window001', 778)
('models/props_gameplay/security_fence256', 758)
('models/effects/cappoint_hologram', 744)

('tools/toolsnodraw', 612820)
('tools/toolsplayerclip', 262553)
('wood/wood_bridge001', 146003)
('wood/wood_beam03', 92855)
('metal/ibeam001b', 90029)
('wood/wood_floor002', 83869)
('tools/toolsskip', 44818)
('concrete/concretefloor003', 40133)
('wood/wood_wall002', 35440)
('tools/toolsskybox', 34928)
('tools/toolstrigger', 34555)
('tools/toolsclip', 31193)
('wood/wall007a', 26364)
('brick/wall028', 26188)
('nature/ground_04', 25684)
('tools/toolsareaportal', 24673)
('metal/ibeam002', 22085)
('nature/rockwall012', 19600)
('wood/wood_beam02', 19043)
('concrete/concretewall011', 18978)

Will probably upload the code to GitHub at some point, it's fairly quick too.
 
Last edited:

henke37

aa
Sep 23, 2011
2,075
515
Nodraw isn't a texture.
 

Coding Ethan

L2: Junior Member
Oct 12, 2014
93
109
just do what the compiler does and ignore it then.
t9wNMZt.png
 
Last edited:

Coding Ethan

L2: Junior Member
Oct 12, 2014
93
109
('sky_trainyard_01', 11)
('sky_alpinestorm_01', 9)
('sky_badlands_01', 9)
('sky_hydro_01', 8)
('sky_night_01', 8)
('sky_dustbowl_01', 8)
('sky_goldrush_01', 8)
('sky_well_01', 6)
('sky_halloween_night_01', 4)
('sky_granary_01', 4)
('sky_halloween', 3)
('sky_gravel_01', 3)
('sky_tf2_04', 3)
('sky_morningsnow_01', 2)
('sky_harvest_night_01', 2)
('sky_nightfall_01', 2)
('sky_day01_01', 1)
('sky_halloween_night2014_01', 1)
('sky_upward', 1)
('sky_outpost_01', 1)
 
P

Prosciutto

('sky_trainyard_01', 11)
('sky_alpinestorm_01', 9)
('sky_badlands_01', 9)
('sky_hydro_01', 8)
('sky_night_01', 8)
('sky_dustbowl_01', 8)
('sky_goldrush_01', 8)
('sky_well_01', 6)
('sky_halloween_night_01', 4)
('sky_granary_01', 4)
('sky_halloween', 3)
('sky_gravel_01', 3)
('sky_tf2_04', 3)
('sky_morningsnow_01', 2)
('sky_harvest_night_01', 2)
('sky_nightfall_01', 2)
('sky_day01_01', 1)
('sky_halloween_night2014_01', 1)
('sky_upward', 1)
('sky_outpost_01', 1)
oh, i didn't expect to see the second most used skybox to be alpinestorm
 

G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
The most used prop is the shutter door with animations.*

*probably
 

henke37

aa
Sep 23, 2011
2,075
515
Hammer also has the :carve: button.