- Aug 30, 2008
- 124
- 39
beta 5 is here
download from fpsbanana
tf2maps link soon
Author's Readme/Notes
Map name: pl_mill
Author: Infectedfury
Description: A 3-stage Payload map for Team Fortress 2 in the alpine style of lumberyard
note: map is designed for up to 24 players any more and map may be unbalanced
Version history:
--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs
cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.
cap 2--
small wall added in the mill
removed hole on over pass after cap
cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out
the map is split into 3 stages like goldrush.
--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2
cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2
cap 3--
added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 1 --
First release
Shots of beta 2
http://image.hazardstrip.com/ss/maps/168543.jpg
http://image.hazardstrip.com/ss/maps/168544.jpg
http://image.hazardstrip.com/ss/maps/168545.jpg
http://image.hazardstrip.com/ss/maps/168546.jpg
download b2 here
Download from fpsbanana
Download from tf2maps
_______________________________________________
shots from b1
http://image.hazardstrip.com/ss/maps/166913.jpg
http://image.hazardstrip.com/ss/maps/166912.jpg
http://image.hazardstrip.com/ss/maps/166909.jpg
I'll post some old wip shots and other stuff some time soon
download from fpsbanana
tf2maps link soon
Author's Readme/Notes
Map name: pl_mill
Author: Infectedfury
Description: A 3-stage Payload map for Team Fortress 2 in the alpine style of lumberyard
note: map is designed for up to 24 players any more and map may be unbalanced
Version history:
--Beta 5--
large detail pass
improved lighting
objects now self shadow
one way doors now have no entry signs
cap 1--
modified walk way and door to the left of cap 1
moved door of middle building to be easier for blue.
made door only open when cap 1 has been claimed
removed wall that cover the door.
side room at one way door now has a window with opening that over looks the rock need red spawn
added pile of wood that can be climbed next to red spawn.
expanded red sniper deck and cap zone.
cap 2--
small wall added in the mill
removed hole on over pass after cap
cap 3--
expanded air vents so red can uses only when the 1st cap has been taken but cannot use when 2nd cap has been taken
added new red spawn room when cap 1 has been taken. cap is close to battlements and air vents
new side room near 2nd cap
more cover added to final cap
expanded side room at final cap
platform under water drop you can rocket, sticky or triple jump out
the map is split into 3 stages like goldrush.
--Beta 4--
cap 1--
wall added to the top of blues main spawn
moved over pass on cap 1-2 back and a bit lower
removed metal from over pass
added more hp to cap 1-2
removed bottom exit under overpass
added a one way door for blue on overpass
more signs
added more cover to side rooms on 1-2
cap 2 --
moved side door of the mill back
modified cover and ramp near door
added 2 new ways up to side room of cap 2-2
cap 3--
added air vent system for blue to flank cp 3-1 and 3-2
misc detail added and more sounds
--Beta 3--
---no public release---
changed the balcony out side blues main spawn to be an in closed room with windows
increased width of underground tunnel in cap 1
added side room to underground tunnel
added two way door to tunnel
added more cover to cap 1-2
misc bug and clipping fix
more detail
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 2 --
added more lighting.
fixed bug where payload would not go back in some places.
stage 1 -2 increased size 2 rooms to make for better for blue engineers
added new metal to expanded room
added more cover to stage 1 - 2
the start of stage 2-1 has some changes
fixed bug where engineers could build under some doorways
explosion at the end has been improved (you should like this)
-- Beta 1 --
First release
Shots of beta 2
http://image.hazardstrip.com/ss/maps/168543.jpg
http://image.hazardstrip.com/ss/maps/168544.jpg
http://image.hazardstrip.com/ss/maps/168545.jpg
http://image.hazardstrip.com/ss/maps/168546.jpg
download b2 here
Download from fpsbanana
Download from tf2maps
_______________________________________________
shots from b1
http://image.hazardstrip.com/ss/maps/166913.jpg
http://image.hazardstrip.com/ss/maps/166912.jpg
http://image.hazardstrip.com/ss/maps/166909.jpg
I'll post some old wip shots and other stuff some time soon
Last edited: