Mixture (PL)

PL Mixture (PL) V2

chrisamundo

L2: Junior Member
Apr 2, 2018
63
11
The latest fixes and updates include:

Last Cap Glitch: The glitch where there wouldn't be a final explosion cap has now been fixed. HOORAY!

Many problems to RED team's spawn have now been fixed.

A trigger_hurt has been added in the final cap pit.

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chrisamundo

L2: Junior Member
Apr 2, 2018
63
11
Yeah, but you could use the feedback to improve your map. Theres a lot of emptiness so add stuff in it. This is just (V1) so hopefully (V2) will have lots of varied terrain.
I'm already working on V2!
 

chrisamundo

L2: Junior Member
Apr 2, 2018
63
11
The V1.1 update has changed a few things:

>Made the payload's path way more in-sync with the tracks.

>Centred all doors inside their doorway.

>Fixed all face textures.

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Sep 28, 2016
109
61
Make sure to add a version suffix to your map, i.e. "pl_mixture_a1". This allows people to play new versions without having to delete the old version.

Generally the _a1, _b1, and _rc1 format is used for alpha, beta, and release candidate versions (instead of simply _v1) in order to give testers more information about what state the map is in and what they should focus on for feedback. Usually alpha means to focus on layout and gameplay, beta on detailing, and rc on any last details.
 

chrisamundo

L2: Junior Member
Apr 2, 2018
63
11
This update changed a lot of elements of this map:

>Changed landscaping
>Second point now inside a hill
>Big hill soon before third point

>Fixed a glitch where one of RED's spawndoors would open a non-accessible door

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