Ah, this is the problem this time:
2 threads
reading c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.bsp
reading c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.prt
LoadPortals: couldn't read c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.prt
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.bsp
No vis information, direct lighting only.
14339 faces
2 degenerate faces
3012279 square feet [433768256.00 square inches]
74 Displacements
54193 Square Feet [7803884.00 Square Inches]
462 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1530 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 201/1024 9648/49152 (19.6%)
brushes 5236/8192 62832/98304 (63.9%)
brushsides 34552/65536 276416/524288 (52.7%)
planes 7452/65536 149040/1310720 (11.4%)
vertexes 22920/65536 275040/786432 (35.0%)
nodes 5959/65536 190688/2097152 ( 9.1%)
texinfos 2147/12288 154584/884736 (17.5%)
texdata 247/2048 7904/65536 (12.1%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 4314/0 86280/0 ( 0.0%)
disp_tris 6592/0 13184/0 ( 0.0%)
disp_lmsamples 150488/0 150488/0 ( 0.0%)
faces 14339/65536 802984/3670016 (21.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 9521/65536 533176/3670016 (14.5%)
leaves 6161/65536 197152/2097152 ( 9.4%)
leaffaces 16656/65536 33312/131072 (25.4%)
leafbrushes 7839/65536 15678/131072 (12.0%)
areas 21/256 168/2048 ( 8.2%)
surfedges 108001/512000 432004/2048000 (21.1%)
edges 66504/256000 266016/1024000 (26.0%)
LDR worldlights 462/8192 40656/720896 ( 5.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 15/32768 180/393216 ( 0.0%)
waterstrips 1781/32768 17810/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32076/65536 64152/131072 (48.9%)
cubemapsamples 64/1024 1024/16384 ( 6.3%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 12351132/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 324563/393216 (82.5%) VERY FULL!
LDR ambient table 6161/65536 24644/262144 ( 9.4%)
HDR ambient table 6161/65536 24644/262144 ( 9.4%)
LDR leaf ambient 25044/65536 701232/1835008 (38.2%)
HDR leaf ambient 6161/65536 172508/1835008 ( 9.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24060 ( 0.0%)
pakfile [variable] 6977976/0 ( 0.0%)
physics [variable] 1582630/4194304 (37.7%)
physics terrain [variable] 13920/1048576 ( 1.3%)
Level flags = 0
Total triangle count: 41261
Writing c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.bsp
48 minutes, 2 seconds elapsed
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.bsp
No vis information, direct lighting only.
14339 faces
2 degenerate faces
3012279 square feet [433768256.00 square inches]
74 Displacements
54193 Square Feet [7803884.00 Square Inches]
462 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1319 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 201/1024 9648/49152 (19.6%)
brushes 5236/8192 62832/98304 (63.9%)
brushsides 34552/65536 276416/524288 (52.7%)
planes 7452/65536 149040/1310720 (11.4%)
vertexes 22920/65536 275040/786432 (35.0%)
nodes 5959/65536 190688/2097152 ( 9.1%)
texinfos 2147/12288 154584/884736 (17.5%)
texdata 247/2048 7904/65536 (12.1%)
dispinfos 74/0 13024/0 ( 0.0%)
disp_verts 4314/0 86280/0 ( 0.0%)
disp_tris 6592/0 13184/0 ( 0.0%)
disp_lmsamples 150488/0 150488/0 ( 0.0%)
faces 14339/65536 802984/3670016 (21.9%)
hdr faces 14339/65536 802984/3670016 (21.9%)
origfaces 9521/65536 533176/3670016 (14.5%)
leaves 6161/65536 197152/2097152 ( 9.4%)
leaffaces 16656/65536 33312/131072 (25.4%)
leafbrushes 7839/65536 15678/131072 (12.0%)
areas 21/256 168/2048 ( 8.2%)
surfedges 108001/512000 432004/2048000 (21.1%)
edges 66504/256000 266016/1024000 (26.0%)
LDR worldlights 462/8192 40656/720896 ( 5.6%)
HDR worldlights 462/8192 40656/720896 ( 5.6%)
leafwaterdata 15/32768 180/393216 ( 0.0%)
waterstrips 1781/32768 17810/327680 ( 5.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 32076/65536 64152/131072 (48.9%)
cubemapsamples 64/1024 1024/16384 ( 6.3%)
overlays 12/512 4224/180224 ( 2.3%)
LDR lightdata [variable] 12351132/0 ( 0.0%)
HDR lightdata [variable] 12351132/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 324563/393216 (82.5%) VERY FULL!
LDR ambient table 6161/65536 24644/262144 ( 9.4%)
HDR ambient table 6161/65536 24644/262144 ( 9.4%)
LDR leaf ambient 25044/65536 701232/1835008 (38.2%)
HDR leaf ambient 23941/65536 670348/1835008 (36.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/24060 ( 0.0%)
pakfile [variable] 6977976/0 ( 0.0%)
physics [variable] 1582630/4194304 (37.7%)
physics terrain [variable] 13920/1048576 ( 1.3%)
Level flags = 0
Total triangle count: 41261
Writing c:\documents and settings\andrew\desktop\source sdk custom maps\jump drexen\jump_drexen.bsp
45 minutes, 24 seconds elapsed
------------------------------------------------
If you notice it only compiled the .vrad (didn't do vvis and vbsp)
I will compile again and hope it works this time..... omg it took 45 mins just to do the vrad
. Such a big map i'm making.